130 hours in and I'm pretty much done.
Tried all 5 classes (2 over level 70, rest are all sub 30)
Leveling beyond 50 is insanely slow, unbearably so for me.
Content is repetitive and dull.
I see a helltide spawn and have no desire to do them, even though the only way to craft is to farm the helltide materials due to the obscene cost of doing so (talking millions per reroll at T4)
Whispers of the dead, basically as above, do 2 boring dungeons for a loot box with random junk or run around the world like a headless chicken doing 10 events for the same loot box.
Unique items that are build defining are also incredibly rare. I level 2 glyphs to 15 yesterday, saw 3 uniques, 2 were the same, neither were good, and in a game were legandary and unique items cannot be traded, why are they so rare?
World Bosses are basically loot pinyatas, but with the recent changes, even less so now as the weekly grand cache is now level restricted (80+ on T4)
Dungeons are slow and boring, I don't want to rescue anyone, collect the things for the thing or slaughter every single enemy, and lets even mention the anima (what is blizzards obsession with anima), I just want to blast through the area, kill the boss and repeat.
Events are annoying, having to sit through 30+ seconds of dialog before anything actually happens (one thing GGG learnt over the years, people don't want to be delayed)
Some major QoL issues still missing in the game, storage space being one of them, anyway I'll wait and see what Blizzard do with Seasons 1, but it's back to PoE for me for the time being.
Timesinks, repetitive game play loops, abuse of addictive mechanics akin to gambling and microtransactions. True blizzard glory.
Last edited: