It's a completely different game now. Especially with adventure mode, rifts, kanai's cube and primal/ancient legendaries.
Aye, I still play now and again on Diablo 3, but the itemisation is dead and in these types of games I like grinding for those 1 in 10000 items where the planets align and you get this insane item. With all of the game revolving around sets and legendaries that have pre-rolled stats, it took too much of the fun away. It's a shame really, as nearly everything else in the game (other than that story which is a bit weak) such as the game play, art, music, and voice acting are all outstanding.
iirc only Kripparian got Diablo pre nerf. Game was way to hard on release where gold for repairs was the end game grind lol
I think he got world first on hardcore Inferno; there was probably a few people who did it on softcore. Definitely agree on the gold, I ended up farming blue 1 handers for cash for a while to make some money back and running the wall in Bastion's Keep. Still, I wish they just toned the difficulty down a smidge and sorted the itemisation out (dex/str on wands ), but instead they made it even worse. People moan about Jay Wilson's Diablo 3 being awful, but personally I think it actually got worse over time, and Loot 2.0 completely destroyed any real semblance of item grind.