How so ? surely any improvements like that for XBONE will simply be the same for PS4?
The Sony Use Their own API for the PS4, what applies to the XB1 has nothing to do with the PS4
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How so ? surely any improvements like that for XBONE will simply be the same for PS4?
The Sony Use Their own API for the PS4, what applies to the XB1 has nothing to do with the PS4
The consoles will already be using more efficient API's than Mantle is......
Your welcome^^^^
Thats your speculation, and Miscrosoft are dumping the XP1 API for one Mantle creators are going to help them develop.
If the XB1 API is more efficient, why are Microsoft asking for Mantles help?
GCN is AMD's, who best to help them create an API to get the most out of the console? (I'm speculating of course) they want to get an API that's as close to the metal as possible (Mantle isn't that really, it's in no way near the same level as what happens in consoles)
No, what i am saying IS speculation.And you want me to believe that what you're saying is more than speculation
So discussion is a none starter.
I'm speculating that you above me are all speculating that you are speculating.
I would argue it does, because if it is in DX12 it becomes their problem if they don't take it up.
Your welcome^^^^
Thats your speculation, and Microsoft are dumping the XP1 API for one Mantle creators are going to help them develop.
If the XB1 API is more efficient, why are Microsoft asking for Mantles help?
They aren't going to dump an API for one that's less efficient.
Firstly they aren't dumping anything, they are upgrading ONE of the API's on the console for another one. They are upgrading the least efficient API on the Xb1 for another more efficient one.
All the consoles that I've read into any detail on(last couple gens) have more than one API. PS3/360/XB1, you have the low level to the metal API, and you have a higher level abstract API.
Remember dice and AMD making the point that Mantle isn't for everyone, not every game is performance dependant, not every game pushes boundaries. Thousands of games get made for which simplicity and cost are the determining factors, realistically we're talking about most indie games. Nothing stopping an indie developer using Mantle but there isn't a whole lot of benefit. For indies, small game devs they may not want the added control, nor have the required experience to handle further control of the hardware.
The 360 had a low level uber efficient loosely DX based API for any/most performance games, it offered more performance and more control. They also offered something akin to DX9 afaik, which your indie devs would be more likely to use.
DX12, if anything, will be an upgrade to the higher level more abstract API on the console, it won't replace the lower level to the metal API as there isn't much to be gained or much difficulty in writing an API that exposes to the metal features
Of course MS wants to put a "new" feature as a checkbox mark on the console as it sounds good, but it's mostly meaningless.
I expect DX12 IF it exposes low level stuff well(at this point a complete unknown) to need to be scalable as there will still be the case of many many hundreds of indie/small game devs that don't want nor need low level control of the hardware. For the most part on consoles this optional lower level access of DX12 will be mostly meaningless, guys who only want high level access and less control.... will still want less control and already have the lower level option. PS3 was the same with openGL, both a low level API based loosely on it and AFAIK relatively standard higher level openGL for the same reasons.
This is all also assuming a loosely written description can in fact be interpreted as MS asking these guys for help making DX12, which is far from a given from the description of said talks.
MS have talked to and worked with game dev's, AMD, Nvidia and maybe even Intel when working on most previous versions of DX, it wouldn't be surprising to ask for input from these guys and others on making a new DX.
Why does a new industry group need to be formed for Nvidia to adopt Mantle?
Thats madness.
Actually the new API is described as the Low level API, so the DX11.2 based API the XB1 currently uses is likely to be the higher level API.
If you think it is madness then I really cant help you.
Nvidia absolutely wont touch mantle while AMD control it, THAT would be madness, it would be business suicide.
Khronos havent exactly covered themselves in glory with OpenGL, and i'm interested to know who you think this mystical group of "Game Devs" are that "control DX" because you may as well replace Game Devs with "unicorns" because that would make as much sense.
If you dont think that a new group would need to be formed, then who exactly would you hand control of Mantle?
I just think 'forming a new group is madness' and thats it.Youve not answered the question. You say forming a new group is madness, so which existing group do you see as taking the reigns?
Youre not making any sense. Obviously AMD cant be left in control of mantle, the very definition of the term Open API dictates that it would need to be controlled by a third party with no commercial interests (conflict of). So someone needs to control this Open API. So who?
You cant just wave your hands about excitedly saying "Game Devs", it's nonsense.