As if Nvidia weren’t already facing
plenty of criticism for its DLSS 5 showcase from earlier this week, veteran animator on a number of major games like
God of War Ragnarök and
Death Stranding 2: On the Beach, Mike York, has offered his own thoughts on the technology. In a video reacting to Digital Foundry’s coverage of DLSS 5, York analysed one of the major examples used by Nvidia –
Resident Evil Requiem protagonist Grace Ashcroft.
On seeing Grace’s transformation for the first time, York seemed to be visibly dumbstruck, saying “Whoa, hold on” as he more carefully analyzes the changes. He went on to note that the changes made by DLSS 5 are quite radical rather than simply being upgraded lighting. Instead of simply being improvements, he referred to it as being “like a complete AI re-render.”
“No, no, no, no, no, no, no, no, no, no,” he exclaimed. “No. This isn’t just some lighting, dude. What the f–… I’m telling you, this is like a complete AI re-render.”
“Who even is that? That’s a different girl,” York continued. “You know why I can tell […] – look, her eyes are no longer looking, like, correctly. That one eye is looking over here, and one eye is looking there. And it rendered the eyes differently. And you can also tell that it’s… how do I say this… it has somehow put wrinkles into her lips that weren’t there before… it’s added all kinds of details that were not there before.”