Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,944
I noticed this and in Witcher 3 too, the DLSS5 ones had less vibrancy as they target more "realism" it seems. Whilst some areas of the DLSS5 look nice (AO, surface texturing getting an almost bump mapped perception in Witcher etc), I don't like the overall look vs stock path tracing or even stock Hardware Lumen in Townfall here, and I was using the default single pass DLSS 5 as well, adding more passes makes things look even more waxy.
It approximates which isn't that good. Look at the monitor itself, is darker in the DLSS5 image. While some lights could be set way too powerful by the devs, the DLSS 5 version isn't something I'd like with the exception of material quality and faces perhaps.
when there is no actual reason to do so.


