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No amount of these examples are close to being good enough to warrant the huge fps hit. On 60 series it will have to be massively accelerated or i’ll still turn it off. A 30% hit is stilll too much imo.
And there are still not enough examples to warrant the fps hit imo. If i am playing a first person game I want to be into 150+fps territory before I even consider these fancy features. Don’t even get me started on path tracing. Granted, I grew up primarily playing first person shooters where fps is king.This was said when RT sprung up.

Also, RT is how many decades old and just needed a bit more fancy hardware and denoisers to make it somewhat useable? And now we get this fancy AI filter that is actually not much younger tech than RT but again, we finally have much faster hardware to actually train and run it. Neither are actually new technologies, both are older than raster 3D graphics.This was said when RT sprung up.
But people who know no history seem to think it's some new stuff freshly invented. Anyway, RT is still niche and so will be neural rendering for many years to come. And when you combine both of them... FPS hit is even better. 
And it was fully accurate. You couldn't get good ray tracing experience on an RTX 2000 series card back then and you sure as hell can't now. Maybe in a few generations this thing will be viable too, should consumer GPUs survive that long and still cost less than a house.This was said when RT sprung up.
People talking about the performance hit… this is what the DLSS upscalers are for. Exactly the same using path tracing.

Ah I see now DLSS 5 NR with DLSS 4.5The performance hit is WITH DLSS upscaling![]()
Crazy you can just inject this into anything.
