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Do YOU bother using AA/AF, TRAA, V-sync?

Soldato
Joined
27 Jan 2005
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So, do you bother?

Just curious really as not many review sites try and go all out with optimisations? It's usually 4xAA max and no mention of anything else. I'd appreicate sites reviewing a card on full blown filtering/optimising instead of the offset of making a card look bad.

I myself use 8xS, 16xAF, TRAA, (transparency AA using supersampling), trilinear mips and triple buffering with v-sync on every single game I can (to start with) and work my way down.
 
16x aa
16x af
high quality
vsync on & tb
trilinear maps
supersampling
1280x1024 on a 8800gtx
ingame deatils on max

2xaa
8xaf
performance
vsync on & tb
bilinear maps
optimisations on filtering
1920x1200 on a heavily oc'd 7950gtx
ingame deatils on max


I will accept no substitute :p
 
Depends on the game, but I find myself using 8x/16x transparent antialiasing (supersampled) and 16x anisotropic filtering in all my games so far, with vsync on as an absolute mandatory.
 
I use AA+AF when I can (Got an aging 6800gt), NEVER v-sync as it makes mouse input a complete joke. Anyone who's played CS or any reaction based game really competitively should know what I'm talking about.
 
Ohh....yes.....


16x aa
16x af
high quality
vsync OFF
supersampling
1680x1050 on a 8800gtx
ingame deatils on max


and Lovin IT! Why else would you spend £400 on a graphics card?????

Playin a lot of online shooters mainly...and feal that Vsync just slows the reactions down....it gives a slight lag IMO.
 
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16xAF makes a huge difference, I'll have 4xAA on in a single player game, but on say Battlefield Multiplayer I'll turn it off so I can see sneaksy snipers on rooftops 200 miles away. The only other thing I normally turn down are soft / self shadows as in many games they don't appear to work too well.

No VSync, ever, but maximum HDR / BLOOM omg it's so bright!

1280x1024 but only because my LCD has a native resolution of that, all running on a 2 gig, 3700+ AMD64 with a HIS 1950x (512) AGP.
 
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Kaiju said:
I myself use 8xS, 16xAF, TRAA, (transparency AA using supersampling), trilinear mips and triple buffering with v-sync on every single game I can (to start with) and work my way down.
Why not use 16xCSAA instead of 8xMSAA as it looks nearly the same and gives better performance?

I do the same, I set IQ to the max and use the hifghest AA setting that gives me playable fps, usually 4xAA, 8xCSAA or 16xCSAA
 
it sync's the framerate to the refresh rate of the monitor. it aids in stopping 'tearing' where part of the image will break up on the monitor for a split second when you turn fast for example.

i turn everything up for the best image quality, which is usually everything full (16x FSAA, 16 AF blah blah blah)
 
16x aa
16x af
high quality
vsync OFF
supersampling
for most games ;)

1280x1024 on a 320mb 8800GTS! :D:D

Oblivion i got multisampling as supersampling proves to be a big hit in performance!
 
james.miller said:
it sync's the framerate to the refresh rate of the monitor. it aids in stopping 'tearing' where part of the image will break up on the monitor for a split second when you turn fast for example.

i turn everything up for the best image quality, which is usually everything full (16x FSAA, 16 AF blah blah blah)

My dad gets that in half-life and blames it on ati cards :rolleyes:
 
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