• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Do YOU bother using AA/AF, TRAA, V-sync?

james.miller said:
hl2 does tear. tell him to turn vsync on and tripple buffering as well. and tell him he's wrong lol.

I tried to tell him he's wrong so he'll buy my X1800XT to upgrade his aging X800 :D

Then he can turn up all the goodies like AA, AF, vsync and tripple buffering :)

If he turns them all up with the x800 he gets stutters :(
 
Pre 8800 I used to use 4xAA/8xAnniso Vsync on everything.

Post 8800 I use 8xQ/16xAnniso Vsync on pretty much everything.

The few things that don't do 8x well I use 4x.
 
porkrind said:
hl2 tears , Ive never seen it.

tripple buffering isn't that opengl only?


driver level settings are for openGL games only. directX supports it if the game does:) (does hl2? i dont remember now...) and yes lots of people get tearing problems with source games lol.
 
I see tearing in CS (1.6) when I play on my new TFT but I *have* to have vsync OFF because otherwise your recoil is all over the place.

aaazza
 
I never ever use Vsync as it has almost always dropped framerates to even more than the refresh rate - for example, World of Warcraft dips from 120 to 30-40 in Hellfire Peninsula if I put on Vsync.
 
what cards do 16xAA ? and what CSAA?

at the moment i use 4xAA - HQ AA /16xAF - HQ all other options high quality, Vsync off.

i only play CS:S and thats with highest ingame options except HDR and Vsync @ 1600x1200. HDR really kills my fps :(
 
KNiVES said:
I never ever use Vsync as it has almost always dropped framerates to even more than the refresh rate - for example, World of Warcraft dips from 120 to 30-40 in Hellfire Peninsula if I put on Vsync.
That's because the entire point of vsync is to keep your fps at around the same figure as your refresh rate. ;)

If you're running say 75hz with vsync on and it's dropping to 30-40fps then that's normal, because if your GPU can't hope with constant 75fps then it will half it.

I am using a TFT, so my refresh rate is 60hz. Since most of my games run at much higher framerates than 60fps (85fps average and 250fps high according to Company Of Heroes benchmark, just for example's sake) then my framerate is always 60fps if I enable vsync, which is why I do it. :D
 
spookywillow said:
what cards do 16xAA ? and what CSAA?

8800's :cool: csaa is coverage sample anti aliasing, its basically an evolution of multi sampling. it provides more accurate results and where ever it cant be used it drops back to msaa, its a nice system and it really looks pretty good lol. csaa with transparancy turned on is even better.
 
jrodga2k5 said:
16x aa
16x af
high quality
vsync OFF
supersampling
for most games ;)

1280x1024 on a 320mb 8800GTS! :D:D

Oblivion i got multisampling as supersampling proves to be a big hit in performance!

Exactly the same here, but i have v-sync on as i don't like the tearing. :D
 
james.miller said:
8800's :cool: csaa is coverage sample anti aliasing, its basically an evolution of multi sampling. it provides more accurate results and where ever it cant be used it drops back to msaa, its a nice system and it really looks pretty good lol. csaa with transparancy turned on is even better.
I've never used this but it sounds just like temporal antialiasing, does it have a similar effect?

LoadsaMoney said:
Exactly the same here, but i have v-sync on as i don't like the tearing. :D
Vsync for the win! Tearing for the lose! :D
 
spookywillow said:
so i guess my card only has the standard MSAA and that 6X ? or 12X if i use that temporal AA

thats right, yeah. temporal aa is horrid though lol.

Ulfhedjinn said:
I've never used this but it sounds just like temporal antialiasing, does it have a similar effect?

no. Temporal AA shi9fts the aa pattern as every frame is drawn. It's supposed to double your effective AA but in reality you can see the shift as when the patterns change its very noticable. it's just annoying really lol.

CSAA is an enhanced MSAA which works very well.

CSAA (Coverage Sampling Antialiasing) is one of the key new features of the GeForce 8 series GPU.

In summary, CSAA produces antialiased images that rival the quality of 8x or 16x MSAA, while introducing only a minimal performance hit over standard (typically 4x) MSAA. It works by introducing the concept of a new sample type: a sample that represents coverage. This differs from previous AA techniques where coverage was always inherently tied to another sample type. In supersampling for example, each sample represents shaded color, stored color/z/stencil, and coverage, which essentially amounts to rendering to an oversized buffer and downfiltering. MSAA reduces the shader overhead of this operation by decoupling shaded samples from stored color and coverage; this allows applications using antialiasing to operate with fewer shaded samples while maintaining the same quality color/z/stencil and coverage sampling. CSAA further optimizes this process by decoupling coverage from color/z/stencil, thus reducing bandwidth and storage costs.

thats the official line from nvidia http://developer.nvidia.com/object/coverage-sampled-aa.html

there are certain circumstances where it doesnt work, at which point the card will just apply normal msaa:)
 
Last edited:
Back
Top Bottom