Soldato
- Joined
- 17 Aug 2003
- Posts
- 20,160
- Location
- Woburn Sand Dunes
hl2 does tear. tell him to turn vsync on and tripple buffering as well. and tell him he's wrong lol.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
james.miller said:hl2 does tear. tell him to turn vsync on and tripple buffering as well. and tell him he's wrong lol.
porkrind said:hl2 tears , Ive never seen it.
tripple buffering isn't that opengl only?
I see tearing in all games if I don't turn vsync on.Graeme43 said:Anyone seen tearing in HL1 when turning fast?![]()
porkrind said:hl2 tears , Ive never seen it.
tripple buffering isn't that opengl only?
That's because the entire point of vsync is to keep your fps at around the same figure as your refresh rate.KNiVES said:I never ever use Vsync as it has almost always dropped framerates to even more than the refresh rate - for example, World of Warcraft dips from 120 to 30-40 in Hellfire Peninsula if I put on Vsync.
spookywillow said:what cards do 16xAA ? and what CSAA?
jrodga2k5 said:16x aa
16x af
high quality
vsync OFF
supersampling
for most games![]()
1280x1024 on a 320mb 8800GTS!![]()
Oblivion i got multisampling as supersampling proves to be a big hit in performance!
I've never used this but it sounds just like temporal antialiasing, does it have a similar effect?james.miller said:8800'scsaa is coverage sample anti aliasing, its basically an evolution of multi sampling. it provides more accurate results and where ever it cant be used it drops back to msaa, its a nice system and it really looks pretty good lol. csaa with transparancy turned on is even better.
Vsync for the win! Tearing for the lose!LoadsaMoney said:Exactly the same here, but i have v-sync on as i don't like the tearing.![]()
spookywillow said:so i guess my card only has the standard MSAA and that 6X ? or 12X if i use that temporal AA
Ulfhedjinn said:I've never used this but it sounds just like temporal antialiasing, does it have a similar effect?
CSAA (Coverage Sampling Antialiasing) is one of the key new features of the GeForce 8 series GPU.
In summary, CSAA produces antialiased images that rival the quality of 8x or 16x MSAA, while introducing only a minimal performance hit over standard (typically 4x) MSAA. It works by introducing the concept of a new sample type: a sample that represents coverage. This differs from previous AA techniques where coverage was always inherently tied to another sample type. In supersampling for example, each sample represents shaded color, stored color/z/stencil, and coverage, which essentially amounts to rendering to an oversized buffer and downfiltering. MSAA reduces the shader overhead of this operation by decoupling shaded samples from stored color and coverage; this allows applications using antialiasing to operate with fewer shaded samples while maintaining the same quality color/z/stencil and coverage sampling. CSAA further optimizes this process by decoupling coverage from color/z/stencil, thus reducing bandwidth and storage costs.