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Do YOU bother using AA/AF, TRAA, V-sync?

snowdog said:
btw, dont know if this is on or offtopic, but i dont think i know exactly what tearing in games is, anyone has a picture of it ( or if cant make a screenshot of it, a picture of tearing on a monitor, as i'm really unsure what the gfx bug tearing is or looks like...)



Oh and EDIT (sry :p)

What i said about scarface is true, vsync even tho my refresh is 75hz or 85 hz usually, lowers the fps from 30ish to around 10 usually...
Edit 2: now i'm confused, why doesnt vsynch just limit the fps if the fps are above monitor refresh, instead of below?


http://www.tweakguides.com/Graphics_9.html

peopel who have never noticed it surely havent been looking very hard.
 
james.miller said:
http://www.tweakguides.com/Graphics_9.html

peopel who have never noticed it surely havent been looking very hard.

Never, ever seen that yet in any of my games while my gaming list is huuuuge.

Does that happen on crt's too? as i just been on tft for 1 month, and haven't gamed that much on it yet, but before that on my crt i was easely gaming 4 or more hrs a day, yet never noticed something like that.


Edit : quickly read the whole article,
I think i havent noticed much tearing due to my fps ,wich hardly ever used to get above my crt's refresh (usually 85 hz on 1280x1024 and 100hz on 1024x768) as i also naturally immediatly without trying a game put the gfx maxed and lower the less important gfx settigns till i have about 30-40 fps, then leave it that way...
 
Last edited:
snowdog said:
Never, ever seen that yet in any of my games while my gaming list is huuuuge.

Does that happen on crt's too? as i've just been on tft for 1 month, and haven't games that much on it yet, but before that on my crt i was easely gaming 4 or more hrs a day, yet never noticed something like that.


Really?! I forgot once to enable VSync and started up PES6. Noticed that tearing straight away. :confused:
 
hmm k well thanks for all the explaining to lazy me, also edited my old post to add that i've read *** article etc...)


Anyhow ontop again ( a repeat actually):

Mostly on 4xAA and 16x AF if my pc can take it, or lowest aniastrophy and anti alias my gfx can take but i need both AA and AF :D .
Vsynch always off
and always trilinear or aniastrophic filter, never used billinear
 
if people prefer the gains of Vsync but dont like the fact that the fps half at times then just use the ingame commands to limit your fps to you monitors refresh rate.

that way you get the best of both worlds, no tearing when its running well and no low fps when its not runninng to well, of course you will get slight tearing when the fps go lower than the refresh rate but at least your not dropped to 30 (or whatever half your refresh rate is) fps when it does.

most games have a console and a command to limit fps, just google it ;)
 
2048*1536 @ 70hz, 16xAA,16xAF everything on max, vsync always on (fps's)
1600*1200 @ 85hz same settings for everything else, as I can't read the writting at high res due to only having 21" CRT

Everything NVIDIA driver says will make it look good and lower performance is on
 
lay-z-boy said:
16x aa
16x af
high quality
vsync on & tb
trilinear maps
supersampling
1280x1024 on a 8800gtx
ingame deatils on max

2xaa
8xaf
performance
vsync on & tb
bilinear maps
optimisations on filtering
1920x1200 on a heavily oc'd 7950gtx
ingame deatils on max


I will accept no substitute :p

do you have to set these settings in the nvidia control panel or in the game settings itself cheers
 
sunderland said:
do you have to set these settings in the nvidia control panel or in the game settings itself cheers
Set them in your nV control panel mate. The settings in your CP will override any ingame settings.

Fr example set AA to 8x in nV CP and set 2x in game and the game will run at 8x AA.
 
i bought a 8800gtx and use no sampling.

i got it purely for e-peni status, ever since i cracked 10k in 3dmark06 the worlds been my oyster.
 
marscay said:
PES6 is a shocker for tearing, v-sync really is a MUST DO for that game.

I agree.

I do not use v-sync for online FPS games as it's terrible for lag. I'm pretty good at one of my games and v-sync is unplayable for the slight delay. Can't get a headshot with a Kar98 with bad lag lol. Oh and before anyone comments the game is Call of Duty and my PC ****** all over it. This happens in CounterStrike Source as well.

So V-Sync on single player FPS games is fine as long as it doesn't effect the game and a big no no online. Anyone else like to back me up on this one?. There must be a few online gamers here :rolleyes: .
 
I think there must be something wrong with my eyes or something, because at 1680x1050 I don't notice the difference between AA on and AA off. The dot pitch on my monitor is .258mm, which might have something to do with it.

I only have a 6800gt, so I couldn't turn AA on without dropping down to 1280x800 or so. Then I probably would notice the difference :p

I'm guessing that the higher res you use, the less effect AA has?
 
FoxEye said:
I think there must be something wrong with my eyes or something, because at 1680x1050 I don't notice the difference between AA on and AA off. The dot pitch on my monitor is .258mm, which might have something to do with it.

I only have a 6800gt, so I couldn't turn AA on without dropping down to 1280x800 or so. Then I probably would notice the difference :p

I'm guessing that the higher res you use, the less effect AA has?

Well if you think about it, AA is simply a substitute for not being able to use a high enough resolution. It helps gets rid of the jaggies, but make the pixels small enough and you wouldn't notice them because each one would be so close together. If we had monitors (of normal size) running at say 3200x2000 then it probably wouldn't be necessary.

Moving back on topic, personally I use 16xAF with all optimisations and vsync disabled. If the game is performing well then I'll start adding some AA, if it's performing poorly then I'll turn off the optimisations and lower the AF.
 
Kaiju said:
So, do you bother?

Just curious really as not many review sites try and go all out with optimisations? It's usually 4xAA max and no mention of anything else. I'd appreicate sites reviewing a card on full blown filtering/optimising instead of the offset of making a card look bad.

I myself use 8xS, 16xAF, TRAA, (transparency AA using supersampling), trilinear mips and triple buffering with v-sync on every single game I can (to start with) and work my way down.
yes
 
J.D said:
I agree.

I do not use v-sync for online FPS games as it's terrible for lag. I'm pretty good at one of my games and v-sync is unplayable for the slight delay. Can't get a headshot with a Kar98 with bad lag lol. Oh and before anyone comments the game is Call of Duty and my PC ****** all over it. This happens in CounterStrike Source as well.

So V-Sync on single player FPS games is fine as long as it doesn't effect the game and a big no no online. Anyone else like to back me up on this one?. There must be a few online gamers here :rolleyes: .

I can back you up as it's true that vsync creates a slight mouse lag. I'm very in tune with one game, quakeworld, having played it for nearly 10 years to the highest level and have done a fair amount of research into it. Even if you have a constant framerate, with vsync enabled you can be lagging by up to 1 frametime which at 75fps would be around 13ms. Doesn't sound much but in fast paced competitive fps every little helps. Around 6 years ago I was playing with vsync on but I found that when I disabled it, it always felt like I had negative mouse acceleration because flick shots always turned the usual amount, yet small movements where WAY more responsive. This was slightly offputting at first but I soon realised that it was due to the delay when running with vsync.
 
1650x1080 (1920x1080)
All ingame settings maxed
16 AF
8Q AA (16AA) (multisampling)
High Quality
V-Sync off

I personally find supersampling is too much of a performance hit to be worth it.
 
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