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Maybe a not yet? By that I mean that I do care for Ray tracing, but I wouldn't necessarily base a purchasing decision on it yet. I think it probably has a little more maturing to do.
Was considering that but kind of want to keep the thread for just the here and now as ultimately every game at some point will become RT only.Yes I think that makes sense and probably an option most people would pick.
+1DLSS is a genuinely good technology though and is needed even with ray tracing disabled.
Exactly, I was the same too and also called out how utterly **** dlss 1 was but nope "amd fanboi!!!"I called Turing out many times at launch, so much so that @Gregster called me an AMD fanboy and thought I 'hated' Nvidia. I then called out RDNA2 at launch for its similar garbage performance only to find myself labelled as a Nvidia fanboy
You know it Especially since amd might have RT being displayed/working correctly by then... Makes sense now why Matt and the others say they don't notice the difference!RT has a long way to go yet to be fair. We are limited by hardware. I am more impressed by HDR when it is done right at the moment. But still, very nice thing to have even now, hence my vote
I am sure if you make a new poll in one or so years time when people have next gen cards, especially AMD owners, there will be a difference in results. Would actually love to see AMD end up with more RT grunt than Nvidia, can think of a few people that would change their tune on RT
Why not both?I'd rather have RIS that works on pretty much everything than 'RT', and yes I've had multiple 3000-series cards and 6000-series cards and prefer the AMD cards for this very reason (plus I feel there's a bit more pop-in on Nvidia cards generally so they can maintain a high framerate but that's another issue)
Yeah nvidia has 2 different ways you can do it:Tbf the Nvidia version is pretty pony and I've noticed artefacts with that as well.
Someone who works there would get a result/answer far quicker not to mention get past the non technical helpdesk stage
There you go chap. Let's leave it to the thread title for now.
I think it’s time to call it a day Nexus.
I’m going to order a 3080 AIB myself and test it with side by side comparisons in a controlled environment. Trying to properly look into this with you providing screenshots of recorded videos is not very productive, and folks are getting fed up of reading it all. As we saw from the FC6 example you provided, using different settings can have a big impact on how things look. Nonetheless, I’ll let you know the outcome of my findings if there is actually an issue there or not.
Thanks for confirming monty. I think as discussed above, we'll keep this thread to the topic at hand and if @LtMatt @Wrinkly or anyone else wishes to continue the "potential" amd RT issue discussion, they can create a new thread.@Nexus18 I don;t see a problem disusing existing card RT performance here, as long as we kind of keep it on topic.
The subject is "do you care for raytracing now", not Manufacturer X vs Manufacturer Y play by play breakdowns which turn into petty squabbling. So a discussing about AMDs RT not working seems ok to me.
Do you want to make the other thread, if you do it in the next 20 mins and ping me I'll close this and do the poll for you.
Perhaps it is largely down to the cost i.e. you need 3070+ level or a 6800xt/6900xt for some kind of RT but is surprising how many have said "no", given how many of those people buy the best of the best in order to get the best visual experience they canSurprised by the number of No’s. I would have thought more would be no but later, rather than an outright no. That’s like saying you are not interested in better and more realistic graphics essentially isn’t it? Maybe it is early and I am missing something though
Probably just poor options to pick from on the poll, as right now people just see a price tag attached to it and just say no, rather than actually not wanting better image quality I guess.
Only a matter of time until everything becomes RT/path traced, whatever you want to call it imo and not just for it being the next generational leap in visuals but more so because of how much easier it makes the developers life and as we all know, the crunch is a very serious/big problem for the game development industry when it comes to meeting deadlines. I think given that developers are implementing RT wherever they can even for the console versions shows how much they value it and with the next refresh/gen of consoles is where we'll see the next step up, until then, it will mostly just be RT titles like GOTG, ghostwire, RE village with a few in between like DL 2, cp 2077, chernobylite and even rarer ones like metro ee and the upcoming avatar where it will be RT only.It is where it is all headed imo. As hardware gets better more and more games will use it as not only is it better for graphics but it makes development easier as I understand it.
Probably because some areas of the game were specifically made to show off rt effects due to nvidia sponsorship. More of a tech demo in a fashion.
RT does very little for me and I also think it is vastly over rated for gaming (Genius of NVidia marketing).
As a feature I find it is nowhere near as good as something like PhysX which in itself is not that great and no one even talks about it on forums.
10 mins into a game how many serious gamers would even be taking any notice of what RT is doing or would they be a lot more interested in the gameplay itself?
We’re really just seeing a very basic version of ray tracing currently, the amount of rays and bounces are limited, In the future that could well increase but it’ll likely be a very subtle image change for another chunky performance hit. Likely be an option in games in the future for low\medium\high\ultra amount of rays and bounces, and i really doubt the difference between them will be worth the performance hit.
I'm of the opinion that RT won't be super mainstream until mid/low end cards can handle it well. For now we'll see some RT within AAA games using it to show off the tech.
So basically you're agreeing with me then.....Instead of just cherry picking one or two games and with it trying to establish that as a yard stick why don't we avrage a much larger selection of games, something that has both Nvidia and AMD sponsored titles.
We don't take one Nvidia sponsored game and use it for AMD's rasterisation performance yard stick so why do that with RT performance?
Decent article that, however, they are missing a lot of RT games where nvidia does see more of a gain over amd, just to name a few:
- chernobylite
- dl 2
- cp 2077
- the ascent
- control
- watch dogs legion
- ghostrunner
- bright memory infinite
- sword and fairy 7
And there are a whole bunch of other ones you could add, not to mention if you add the path tracing classics like quake, doom, mario, serious sam.
Their list:
But I think if you look at the big picture where people will also be using FSR or DLSS, the 3070 will still come out quite a bit better for 2 reasons:
- DLSS gains more performance than FSR 1 in RT scenarios as we have seen in a few comparisons now, bang4buck showed this of well, time will tell if FSR 2 can achieve the same perf gain as dlss
- DLSS is available in certain games where FSR is not
Get yourself a nice OLED display for the pc, problem solvedRay Tracing does look great but it's annoying having to tweak settings when you see dips here and there. Even for those on the 3080/3090. The tech probably needs another 2 years. It's actually more annoying that HDR looks absolutely stunning on a 4k TV on the girlfriends PS5. I wish more PC monitors had really good HDR support instead.
Can't really answer this via poll, the poll options don't really resonate with me and the OP is lacking in detail.
For me, it's all a balance. Do want raytracing - yes. Do I want raytracing with bad performance - no. I guess ultimately raw rasterisation performance is like a hygiene factor, ray tracing is kind of irrelevant unless you get the basics right. So it's like, if I had a choice between two really fast cards at similar prices, one can do RT well and the other can't, then the former gets my money. If it was the case I had to pay significantly more for RT, or it performed significantly worse at 'normal' rendering, then the latter would probably be the choice.
Yup this is purely for the here and now.
The last option "never will care for it, rasterization all day long!!!" was just there for giggles tbh However, there have been a few people that said they rather have rasterization over RT any day because of it "looking better", "being more vibrant/saturated" etc.
People should be able to change their vote if they want.
I think we have pretty much hit the peak/best we can with rasterization now i.e. rdr 2 where as with what we have seen with RT currently, even with the likes of metro ee it is still just the tip of the iceberg then that is where it comes down to the developers workflow being hampered because of all the time and effort they would have to put into get something looking rdr 2 quality as opposed to a much quicker and easier implementation as shown by 4a enhanced video of them implementing RT.Obviously raster CAN look better as well especially if you want a specific look in a part of a game, the rt version might be the real look, but that may well not be what the designers want in the scene.
True that, RT GI would be the main one for that I suppose where they would avoid it.What I'm saying though is the artistic interpretation of a scene can look better than the realistic version of a scene. Ray tracing can give you how it should look, but it might not suit what the designers had in mind, especially for dramatic scenes or big reveals etc.
Is that DL 2 you're referring to I think?Games are a form of art, good game developers put a lot of time and effort in to making their games look good, the art aspect of the game.
physically accurate lighting is not necessarily beautiful and if Ray Tracing becomes the standard for lighting in games we may loose that aspect of the art, especially if studios decide they can save money by not hiring lighting artists because, well, all you do is click a radio button and there you go, your scene is accurately lit, job done.
Digital foundry i think it was, scrutinised a large church window with RT lighting and traditional Screen Space GI, they had a lot to say about how the scene was lit correctly with RT vs not with Screen Space GI, and they did look very different, that's what they got all excited about, but to me at least Screen Space GI looked WAY better, much more art than the cold, blue, dark scene the RT render produced.
Pretty much, very much like real life, on a cloudy, rainy day, everything looks crap, on a bright blue sky kind of day, everything looks epic.Yeah, sometimes real life can look drab and boring. Our eyes are drawn to over-saturated colours. Like poorly calibrated TVs in an electrical retailers!