- Joined
- 23 Mar 2011
- Posts
- 11,146
DSR basically works by rendering the scene as if you had a higher resolution monitor i.e. 2560x1440 if you use that level of scaling with DSR then using that information to try and rebuild the image at your native resolution as closely as possible using semi intelligent filtering - so theoretically you should see slightly higher performance if you were rendering 2560x1440 natively though the filters used by DSR have fairly low performance impact.
Which is why if you screenshot a game with DSR active you get a huge image which is the original image as rendered by the game before any DSR processing is applied instead of a screenshot at your native resolution.
good to know! thanks
