Dont understand why the need to push higher Graphics

Soldato
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Hello I jumped on Dishonored 1 other day just to test my new Senn GSX Audio and I noticed just how good Dishonored 1 still looks and performance was excellent over 100fps Max setting @1440p with an aging AMD 290

It had me thinking why do devs try and push games so much? surely it would have been better just improving texture work with better shadow effects etc
Instead of going well over the top and running into performance issue?

Why the need if a 1080 GTX cant keep 60fps all the time why is they a need to push this?
Its not just Dishonored either am seeing this happen more and more. I feel games are trying to hard to push graphics without thinking about performance for the GPUs on the market.
Devs should just build a game to what GPUs are on the market AT THIS MOMENT

Understand my point here? I really wanted Dishonored 2 but I feel my Rig will not be enjoyable gameplay so for now I left it for now.
 
Hello I jumped on Dishonored 1 other day just to test my new Senn GSX Audio and I noticed just how good Dishonored 1 still looks and performance was excellent over 100fps Max setting @1440p with an aging AMD 290

It had me thinking why do devs try and push games so much? surely it would have been better just improving texture work with better shadow effects etc
Instead of going well over the top and running into performance issue?

Why the need if a 1080 GTX cant keep 60fps all the time why is they a need to push this?
Its not just Dishonored either am seeing this happen more and more. I feel games are trying to hard to push graphics without thinking about performance for the GPUs on the market.
Devs should just build a game to what GPUs are on the market AT THIS MOMENT

Understand my point here? I really wanted Dishonored 2 but I feel my Rig will not be enjoyable gameplay so for now I left it for now.

Because it makes people spend money on new tech that they're made to think they need.
 
Part of the difference is that you are comparing a game that has had 4 years to be optimised, both by the devs and AMD, to a game that is documented to have performance issues on PC.

In general i think it is good for devs to be always pushing the envelope and improve all aspects of graphics and sound (higher resolution support, more detailed textures, realistic shadows,hair,etc), but what i dislike is the trend (born from consoles.....) of having less control on what's displayed. I don't know how long the dev cycle for a AAA game is, but am guessing something like dishonored 2 would be 2 years maybe? I would definitely want them to start on the assumption that graphics horsepower will greatly increase by the time the game is released.

I'd like super detailed environments that maybe will take 2-3 generations to be shown at their very best, with the option to turn down those options so i can run it on my cheap rig today... then when i play it again in a few years i can dial up the details.
 
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Don't always need to have super graphics to have fun. Spent hours playing Diablo 1 (HD mod to be fair, still doesn't look amazing though) past week :p
 
I love a game with good graphics but I think graphics are good enough how they are really, battlefield 1 looks amazing and I even still like the look of some older games like half life 2 and bioshock infinite etc,
 
Unfortunatly games sooner remain the same but look nicer each year rather that push any big changes to gameplay!

Its a shame, should be priority imo but visuals seem more important :(
 
Hello I jumped on Dishonored 1 other day just to test my new Senn GSX Audio and I noticed just how good Dishonored 1 still looks and performance was excellent over 100fps Max setting @1440p with an aging AMD 290

It had me thinking why do devs try and push games so much? surely it would have been better just improving texture work with better shadow effects etc
Instead of going well over the top and running into performance issue?

Why the need if a 1080 GTX cant keep 60fps all the time why is they a need to push this?
Its not just Dishonored either am seeing this happen more and more. I feel games are trying to hard to push graphics without thinking about performance for the GPUs on the market.
Devs should just build a game to what GPUs are on the market AT THIS MOMENT

Understand my point here? I really wanted Dishonored 2 but I feel my Rig will not be enjoyable gameplay so for now I left it for now.

Completely agree. Honestly, I couldn't care less about how detailed reflections are or how pretty light bouncing off metal looks. You notice these details when you search for them but very rarely while playing. I'd much rather devs were trying to push interesting twists on existing gameplay.
 
I'd rather they focus on aspects such as sound (like TrueAudio - though I haven't seen much emphasis on that in games yet), and A.I.

As long as the graphics are decent enough, then that's fine. A lot of the games I play, such as Stalker & SS2, aren't for the most part - mod depending, showcases in visual quality. It's the mechanics and attention to gameplay detail which make them so rewarding to play.
 
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When game graphics replicate details in the realm of indistinguishable from real life it'll stop. It'll then Be something else invented so you upgrade. Surely everyone knows this already.
 
i thought dishonored looks pretty bad, looks better with sweetfx but in general the textures pretty low and blurry

High res textures aren't particularly taxing or revolutionary though, and I do agree with the OP.

Gaming is getting somewhat stale when you think about it.
 
One thing to note - games with a distinctive and well-done visual style (like dishonored, beyond good and evil, psychonauts etc.) tend to age better than those that just go for "looking as good as we can". In the latter, any one aspect aging badly can make the whole lot look worse.

This applies to some degree to, for example, the portal games - they look great and sharp, and have a clean style that scales up very well to higher resolutions.

This is also why I think a lot of indie titles go for the pixel-art or sprite look - for a given amount of development time, it's easier to make something look 'right' with a style like that. If you go full 3D all-singing-all-dancing, there are more aspects that can fall out of style and look jarring/shoddy, even if 95% of it is bang-on.
 
When game graphics replicate details in the realm of indistinguishable from real life it'll stop. It'll then Be something else invented so you upgrade. Surely everyone knows this already.

but don't we play games to get away from real life ?
 
When game graphics replicate details in the realm of indistinguishable from real life it'll stop. It'll then Be something else invented so you upgrade.

Im not sure it will even stop then, they will probably keep making improvements till the point our eyes cant notice any more details then they'll just bypass them all together and start sending images straight into our brains so they can keep upping the details and adding more effects. Game developers arent gonna be happy with only real life graphics, theyre gonna want more. :)

but don't we play games to get away from real life ?

I thought that also until i saw aload of footballers on TV spending most of their spare time playing Fifa :confused:
 
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I completely disagree.. it's not like the same people working on graphics are working on the story.
You can have story rich games with ground breaking graphics, look at Witcher3, fantastic open world and character detail, rich story.. It would be very sad if devs decided that a certain technology (in this case graphics) has gone far enough and no point pushing it further.
 
Just turn down the settings? And I also feel that dishonoured was a great game and one that I really enjoyed playing but graphically it wasn't anything special.
 
Just turn down the settings? And I also feel that dishonoured was a great game and one that I really enjoyed playing but graphically it wasn't anything special.

That is an option but I not talking about turning settings down to get higher FPS. Am talking about the max setting preset.
What is the point in them if the highest end GPUs on the market can't run them at above 60fps?
Do they expect these people to come back in couple years time with again a 1090ti or something for example.

Why not just fine tune the ultra preset for what is on the market already.

It would be nice if devs also included a benchmark result
example
X GPU is needed @1440p for above 60fps

Nope instead we get false information of recommend spec for what? 30fps at ultra

I just feel things need a change.
 
There is some jaw dropping visuals out there that run very well. The Division for example looks amazing and runs at over 60 fps with max details and at 1440P, SWBF another, BF1 another and there is some crude looking games that run poorly but that is more down to lack of optimisations, old engines with so many add ons (looking at you Assassin's Creed Syndicate).
 
Well , what you're saying is graphic artists shouldn't create and express their art to the degree they have been trained to do.

If an artist has a specific vision for the medium he/she is working on, it shouldn't be limited or constrained, I mean , what next, should we also tame set designers and visual artists working in film? or even go back to VHS quality ? You're still experiencing the same plot and visuals aren't that important right?
 
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