Doom 4 screenshots

The worst part was the lack of enemies, not once did i feel the need to back pedal whilst desperatley reloading & looking for an escape route.

someone obviously didn't try Nightmare where a Hell Knight hitting you once would take you to -97 health and smear you all over the wall, whilst you emptied your entire Plasma Rifle magazine into it. :p

Doom III was one of those games people loved to hate, like Crysis. was around similar time to Half Life II, the torch was one of the best things about it 'do I pull out the torch...?' then seconds later all the lights die and you just see eyes! great fun in the dark late at night.
 
I enjoyed Doom 3, thought it was quite a good single player experience. I also liked the multiplayer aspect of the game, competing in some early online tournaments (PCZONE/Jolt) etc.
 
With Carmack stating that it will have three times the graphical richness of Rage (which in 'some' instances looks very nice imo), and if they adhere to the successful formula of the earlier games, it could come as no surprise that Doom 4 will require a decent rig to run it at to a high standard on the pc. I can't see a modern day level design with scores of enemies raining down on you without dishing out a lower frame rate, that is before the usual six month or so down the line where newer hardware is able to raise the bar again. If you can access the rooms in buildings and generally really allow the player to explore coupled with the old school game design of having numerous enemies on screen (and hopefully many levels), then it will naturally take a substantial chunk of system resources.

On a side note and although most certainly unofficial, I do quite like some of the art work out there :

2d82udk.jpg

I need to change underwear :(
 
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I thought Doom was set on Mars? They look more like Half Life screen shots. Doom 3 was awesome, I was one of the few people who actually enjoyed the Multiplayer too.
 
I thought Doom was set on Mars? They look more like Half Life screen shots. Doom 3 was awesome, I was one of the few people who actually enjoyed the Multiplayer too.

But not, unfortunately, one of the few people who actually read the thread :p
 
Would be cool if they remade doom 1/2 with that sort of engine.. would probably outsell just about everything even if priced as an indie title, lol

I think they'll do OK with it, nothing spectacular but break even at least
 
Would be cool if they remade doom 1/2 with that sort of engine.. would probably outsell just about everything even if priced as an indie title, lol

+1

Quoted for truth. Plus, it would be great if they expanded on more power-ups and items to find like the coloured key cards, types of armour etc.
 
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Would be cool if they remade doom 1/2 with that sort of engine.. would probably outsell just about everything even if priced as an indie title, lol

I think they'll do OK with it, nothing spectacular but break even at least

Unfortunately this is what developers need to realise. Past games were excellent because of the gameplay, not because they looked nice (there are exceptions obviously that were both).

Everything that is churned out nowadays is all the same with the odd diamond in the rough, hence why we are all calling for remakes of Doom/FFVII/Silent Hill 1/Resident Evil 1 & 2 etc etc :)

I for one loved Doom 3 and remember playing the Alpha when I was at Uni at about 3am in pitch darkness waiting for one of those generals to leap out only to find a load of error codes appear in the top right and he magically appeared right in front of me - I nearly soiled myself.
 
Unfortunately this is what developers need to realise. Past games were excellent because of the gameplay, not because they looked nice (there are exceptions obviously that were both).

Everything that is churned out nowadays is all the same with the odd diamond in the rough, hence why we are all calling for remakes of Doom/FFVII/Silent Hill 1/Resident Evil 1 & 2 etc etc :)

I for one loved Doom 3 and remember playing the Alpha when I was at Uni at about 3am in pitch darkness waiting for one of those generals to leap out only to find a load of error codes appear in the top right and he magically appeared right in front of me - I nearly soiled myself.

i agree, but the new generation of kids prefer pretty things to look at, rather than a good game to play.
:p
 
Unfortunately this is what developers need to realise. Past games were excellent because of the gameplay, not because they looked nice (there are exceptions obviously that were both).

It was a bit of both though, iD would have gone bankrupt in the 90's without flashy graphics.

Remember "Blake Stone: Aliens of Gold"? the most graphically advanced FPS ever released? it used a heavily modified version of the Wolfenstein engine (Like Half Life used an upgraded Quake engine). Not many do remember it...

Blake sold very well in its first week, however at the start of the second week Doom went on sale and Blake flopped life a floppy fish, the was no way to compete with that. However if the PC version of Doom had looked like the SNES/MD versions then Blake would have slaughtered it and iD would just be a memory, they wouldn't have survived the 3 years to Quakes launch just off the few people registering Shareware copys of Commander Keen and Wolfenstein (20 years ago game demos were like 1/4-1/3 of the entire thing, and piracy rates were just as bad its just theres more people to do it now).
 
This thread made me crack out my copy of Doom3.... Finally got it to run at 1080 x 1920 ultra details after messing about with an autoexec.cfg file.

Game is still a good looking game after all these years, however had to laugh at the less then round heads..... Running this on a laptop at ultra details, 16x AA at 1080 x 1920 goes to show just how far PC gaming hardware has come along.. Back in the day this game crippled my Radeon 9700 pro at 1024 x 768 meduim details no AA lol
 
They should create some similar bone crunching sound effects that were used in Doom 1 & 2

Things like the Super shotgun sound, teleport, doors opening, imps etc

I still hear sounds that were created for Doom on TV programs, films and in music. Either that or ID used previsouly created sounds for things like teleports and doors

It needs to be more gritty than Doom 3 too, keep it similar style to Doom/Doom 2/Quake 1
 
I still hear sounds that were created for Doom on TV programs, films and in music. Either that or ID used previsouly created sounds for things like teleports and doors

It needs to be more gritty than Doom 3 too, keep it similar style to Doom/Doom 2/Quake 1

I know what you mean about hearing sounds. I'm sure I've heard the sound of dripping water from Quake in other games, the sound of a door closing in Far Cry. Even recently, although less surprisingly for obvious reasons, I heard a Doom 3 sound effect or two in Rage.
 
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