*** Double fine kickstarter ***

Wow, they're really going to hit $1m within the first day. By the end they should have enough funding for the next ten years!

Also, the video is pretty cool if you haven't seen it yet (I know I didn't until it was pointed out).

 
That's pretty amazing, nearly 1 million in the first day!

I guess this really shows, respect your fans, and fans will respect you. If only more developers were like this.
 
They broke a million dollars.

They only wanted $400,000 - lols.

Will they disclose the accounts/expenditure?

They better get dreaming - BIG.

WOW.

Cool video Antar.
 
Really impressive. I'm not that huge a fan of adventure games but I'm a really big fan of indie development. This is awesome :)

Same, I could never truly get into adventure games, but seeing the internet get together to prove the industry wrong, again, is just wonderful to see.
 
One million dollars!

evil.jpg


:D

And still climbing steady. :eek:
 
Q: What happens if you go over the goal?
A: The extra money will be put back into the game and documentary. This could result in anything from increased VO and music budgets to additional release platforms for the game.

With what will end up being more than 4 times the required budget, I expect a voice over by Tom hanks and a release on the Atari Jaguar ;)

They should announce a Mac (already using Steamworks)and Linux release. The Humble Bundles have shown the Linux community are desperate for games and will pay serious money for native games on the platform.
 
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It says on the kickstarter page:

All money raised will go to make the game and documentary better. Additional money means it can appear on more platforms, be translated into more languages, have more music and voice, and an original soundtrack for the documentary, and more!

Although I think they really did underestimate how many people would give them money tbh lol

$1,242,540 and still rising :)
 
Well best of luck to them all, be interesting to see which direction they are taking this new ‘graphical adventure’ game. Will they try and do something like Full Throttle in 2D or something like ‘Grim Fandango’ in 3D?

Considering we’ve seen no story boards, no artwork, no title, no scope or even anything to tell us what type of story to expect then to get over a million dollars in funds just goes to show how much PC gamers want to see a good old point n click graphical adventure back using tech from today.

Being in the hands of Tim Schafer, its sure to be a true classic, its bound to be filled with genius humour, great gameplay and interesting characters and locations but I wouldn’t be surprised if we see something not ‘quite’ a true old fashioned graphic adventure..

He’s set a high bar, lets see if they or he can live up to this….
 
According to some reports, Ron Gilbert is also onboard with this... Tim Schafer, Ron Gilbert...!! Cue Monkey Island fame..!! My this is looking very interesting...

Seems I might have given $30 to something that 'could' be as close to a real point n click in years..
 
Wouldn’t double fine be receiving loyalties from their past catalog of games?

Brutal Legend
Stacker
Costume Quest
Some 360 kinect titles….

These will be bringing some income into the studio; the funds he has requested are to fund a new project without I would hazard to say obtain a loan or dip into their bank balance to pay for development.

What he’s basically done, and I’m no expect with how game developers fund their titles, but he’s skipped a publisher, or bank to obtain funds and gone direct to the customer and asked us to pay up front to develop a new game.
 
Wouldn’t double fine be receiving loyalties from their past catalog of games?

Royalties you mean? :confused:

Sure they'll be getting some, but not a huge amount now that they've been out a while. Certainly not enough to fund a game on their own I'd have thought. All the profit from one game doesn't just all go to the next one. They'll be expanding their resources, paying bonuses, staff training ect.

They're collecting funding up front from the people that will find the game, not the other way round.
I like this approach as it gives them an exact budget up front. Every extra penny will go toward making the game better rather than just spinning profit for the publisher.

There's many more reasons to cut out the publisher that will benefit the game, the fans and Doublefine in the long run IMO. :)
 
It sounds amazing, but look at the picture of the double fine staff, it's not even enough to pay them wages for a year.

and you know ther wages or how many of them will actually work on it? nah didnt think so.

im sure they worked it out all in advanced, any additional cash is a bonus and will add to the creative and ultimately user experience.

on another note: all those people going OMG theyv gone well over so they now owe us something , or there just gonna waste it. - No their not read the ****ing description on kickstarter.
 
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