For anyone who might be interested, The first new release of Dwarf Fortress for almost year has just come out!
New features:
* cities in adventure mode that have various buildings, dungeons, items, livestock, etc.
* protect your community from secret vampire dwarves or hunt them as an adventurer
* defend your fort during the full moon or risk a werewolf infestion -- hunt/be hunted as an adventurer
* face armies of the dead in dwarf mode or visit their necromancers' towers and learn their secrets as an adventurer
* evil regions where the dead and pieces of the dead can come alive, with evil mists and rain
* tombs built in world gen which can be visited in adv mode, either beneath towns or out in the wilds -- beware the dead!
* revamped justice/witness/death notification system in dwarf mode
* immigrants to your fortress will now be historical figures whenever possible, which means more family relationships and history for each one
* dropped items/bodies tracked between plays in the wilderness anywhere in the world
* more battlefield information tracked/war dead raisable in world gen
* all sponsorship animals and their giant/man versions are in the game now
* various new abilities for creatures (see file_changes.txt for list and syntax)
* adventurers can use creature abilities/learned powers and they can be tested from the arena
* new site travel map to make navigating towns easier
* reading/swimming/observer (for traps) relevant in adv mode now
* established historical figures can lead bandits
* rivers block movement in adv mode travel
* eating/drinking required in adv mode
* ingested syndromes are now possible
* ability to make campfire (from 'g') and warm items at campfire/fire/magma (from 'I') in adv mode
* traps work in adv mode, once spotted they can be ignored
gems now have different cuts
* necromancers can write books about various topics (all books are in their towers as it stands)
* moon phase indicator in fort
* alphanumeric world gen seeds and some more world gen params (see file_changes.txt)
* the legends xml has a lot of new info for historical figures
Dig!
New features:
* cities in adventure mode that have various buildings, dungeons, items, livestock, etc.
* protect your community from secret vampire dwarves or hunt them as an adventurer
* defend your fort during the full moon or risk a werewolf infestion -- hunt/be hunted as an adventurer
* face armies of the dead in dwarf mode or visit their necromancers' towers and learn their secrets as an adventurer
* evil regions where the dead and pieces of the dead can come alive, with evil mists and rain
* tombs built in world gen which can be visited in adv mode, either beneath towns or out in the wilds -- beware the dead!
* revamped justice/witness/death notification system in dwarf mode
* immigrants to your fortress will now be historical figures whenever possible, which means more family relationships and history for each one
* dropped items/bodies tracked between plays in the wilderness anywhere in the world
* more battlefield information tracked/war dead raisable in world gen
* all sponsorship animals and their giant/man versions are in the game now
* various new abilities for creatures (see file_changes.txt for list and syntax)
* adventurers can use creature abilities/learned powers and they can be tested from the arena
* new site travel map to make navigating towns easier
* reading/swimming/observer (for traps) relevant in adv mode now
* established historical figures can lead bandits
* rivers block movement in adv mode travel
* eating/drinking required in adv mode
* ingested syndromes are now possible
* ability to make campfire (from 'g') and warm items at campfire/fire/magma (from 'I') in adv mode
* traps work in adv mode, once spotted they can be ignored
gems now have different cuts
* necromancers can write books about various topics (all books are in their towers as it stands)
* moon phase indicator in fort
* alphanumeric world gen seeds and some more world gen params (see file_changes.txt)
* the legends xml has a lot of new info for historical figures
Dig!
