"We have falling leaves again, you can see them fall in little downward moving flows and land on the ground. This involves "item clouds" and "item spatter", which should continue to come up in various places over time. You can pick flowers and leaves and there are falling fruits and nuts. It's nice to have acorns and chestnuts in the game, though I don't have roasting handled. All of the fallen material can be picked up. You can also pick fruit directly from trees if they are hanging low enough (you'll be able to climb before long). I think we've got enough vegetation information to start in on elf sites themselves now."
"I'm going to do climbing and jumping before elf sites -- climbing at least will inform the design of the sites, so I want to have specific mechanics in place. Back at the end of July, I added sprinting and other speed settings, but it was as an instantaneous speed change. Now, for the run and sprint settings, it takes several tiles to get up to full speed. This both prevents an almost teleport-style effect from speed changes when somebody decides to flee a combat, and it allows us to do running jumps in a more interesting way, since you need to get a running start to achieve your maximum distance. When you are running full speed, you can still stop without carrying forward additional squares, but you need to move in roughly the same direction to maintain your full speed. So if you are going east, then northeast and southeast are also okay, but if you go north, you'll go back down to jogging speed until you build up again. I also got started on jumping. My first jump was off by a factor of 100, so I flew against a cliff and blew apart. I'm still working on it."
-Toady
Adventure mode is going to be superb next update, can't wait!