dx10 vs dx9 slideshow

james.miller said:
im sorry but that isnt a very good comparison. for starters where's the draw distance on the second dx9 shot? its none existent. the lighting is nothing that hasnt been done in dx9 before, in games as old as farcry even. that comparison is more of a 'lets make the dx9 shots look worse so everybody gets excited about dx10'
I thought so too: in the first picture the light sources seem to be in different places altogether in the two different versions! The only reason that would happen would be if they had dropped the lighting details when they took the dx9 shot. Just like with the draw distance, that sort of thing is purely to do with how powerful your card is rather than with which shader model version you're using. My guess is they used a year-old dx9 card to take the screenshots, and it just couldn't play the game at the same detail levels as the 8800 they used for the dx10 screens.
 
I always assumed that DX10 was going to improve graphics slightly but was more about physics and the overall features it can introduce into games that was just not possible under DX9.
 
LoadsaMoney said:
Its SM3.0 all over again, and what was that, oh my ******* god, look at the better water in pacific fighters, everyone was creaming over a better looking water effect. :D

Everyone was going mad for the better water, shouting form the rooftops BUY THE 6 SERIES INSTEAD OF ATI's 8 SERIES AS THEY HAVE BETTER WATER IN PACIFIC FIGHTERS!!!!, was ace. :D
Grrr you stole my punchline!!!

(Hi-res) Water, (SM3) Water everywhere, and not a drop to drink...

BTW considering Halo 2 is Vista only (yes yes I know it could be easily coded on DX9) does that mean it will be running DX10 only code? If it is there your 'improvement' :p

ps3ud0 :cool:
 
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Why do we need new bells and whistles... DX9 can do nearly everything we need (from a graphics POV, not sure where physics etc come in) just VERY slowly. More efficiency gives developers a much better chance to throw all the DX9 effects in the scene at once :)
 
Meh we all knew dx10 was a ploy to force people to upgrade to vista anyway, now there won't be any dx10 only games for years anyway meaning no need to downgrade to vista.
 
Energize said:
there won't be any dx10 only games for years anyway meaning no need to downgrade to vista.
The new Company Of Heroes game is supposedly going to be DirectX 10 only.

But yes, definitely a marketing ploy. :(
 
Ulfhedjinn said:
The new Company Of Heroes game is supposedly going to be DirectX 10 only.

That was just the register reporting it wrong as usual, it has been confirmed to support dx9. Companies just can't afford to make dx10 only games with so few people having vista, and even fewer having a dx10 graphics card.
 
ps3ud0 said:
No chance AFAIK - stick with OGL...

Why would M$ even allow DX10 on a competing platform :confused:

ps3ud0 :cool:


They dont have directx in linux but there are functioning D3D libarys for linux from the development of Wine and transgaming, infact i think its transgaming thats doing the dev on the XP wrapper based on its implemantation of DX10 in Cedega
 
Hi all

well from what i have read, just like has been said it will be a super efficient DX9 but its designed to focus on unified architecture (NV-ATI UDA etc...)
But what i am thinking is because it will be more scalable and unified after a while they will scrap the (no load on the CPU crap!) and bring the CPU back into the equation but this time it will have 4, 6 and maybe 8 cores to work with physics anyone?... :D

And also with all this talk of getting GPUs to help CPUs achieve 100,000 TFLOP performance numbers (AMD-ATIs recent tests with one X6800 and 3 GPU combo) sorry i don't have the link, google is your friend :)
i think were going to see something that's on the next level or at least half a level. Of course DX10 could just be a marketting ploy so wee upgrade to vista which it probably is in part, o well as long as it advances the computer industry im happy.

XD-3
 
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DJKahuna said:
One word: Crysis. Crysis ***!

Crysis will run in dx9 wont it. If dx10 is about efficency then it'll be down to a game of grunt vs brains maybe. In the end it'll make more sense to buy a clever low end dx10 card (thats maybe even cheaper to buy, looking at those new low end 8 series cards) then try and get an old high end dx9 card to do the same thing ?

We shall see I guess :)


All the way back in series 4 nvidia cards they were going on about how polygons you dont see wont be rendered, etc
But somehow its taken till now for that to be actually implemented properly?
 
silversurfer said:
All the way back in series 4 nvidia cards they were going on about how polygons you dont see wont be rendered, etc
But somehow its taken till now for that to be actually implemented properly?
Im sure thats Z-culling (part of Z-buffering AFAIK) and the like in which case theyve been doing that for years (ATI since 2002; Nvidia soon after - DX8.1?)...

Basically polygon information is dealt with and then it decides on a per pixel basis:
a) are there any other polygons/pixels between itself and POV, if so dont even draw it
b) is this side visible (i.e. the floor of a polygon or the backside of a wall) to camera, if not dont shade it...

Thats very laymans terms

ps3ud0 :cool:
 
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