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DX11? is it needed?

Associate
Joined
10 May 2009
Posts
90
Hi guys,
im looking into buying a new gpu
after my old ati being a little dissapointing (spent over £200 and wouldnt run crysis to full potential) i was looking into a similar price nvidia

PROBLEM IS...
I cant find an nvidia card with dx11 for this ball park price only ATI cards

so is dx11 needed yet and if not when do we expect it to really take off also any recomendations for a £150-£200 gpu would be handy im a moderate gammer but when i am playing i like my settings MAXED

THANKS
 
"spent over £200 and wouldnt run crysis to full potential"
Well... thats not surprising, £200 is like a 5850, and well crysis is a B***h to play on well any card out there, don't go on playing crysis to the max with awesome framerates, going to be expensive..
 
A 5850 with an oced i7 would run crysis 1920x1200 very high 4xmsaa smooth so go for one of those but they are just over £200.
 
A £200 nvidia won't push a 5850, a £250 nvidia won't push a 5850, a £300 is getting towards pushing a 5850.

Basically don't get nvidia, they may be priced the same but that's because nvidia's 200 series was made with really crap manufacturing process which meant they lost money on every card they made, same on Fermi at the moment as well.

5850 OC'd can push a 5870 which in turn can push a 480 with less power consumption, noise or heat.

I'd say go 5850, it's the best you'll get for the money.
 
A £200 nvidia won't push a 5850, a £250 nvidia won't push a 5850, a £300 is getting towards pushing a 5850.

Basically don't get nvidia, they may be priced the same but that's because nvidia's 200 series was made with really crap manufacturing process which meant they lost money on every card they made, same on Fermi at the moment as well.

5850 OC'd can push a 5870 which in turn can push a 480 with less power consumption, noise or heat.

I'd say go 5850, it's the best you'll get for the money.

It wasn't the manufacturing process, it was nVidia insisting on a large monolithic core design which cost them too much to produce.

Fermi is just this but on a "greater" scale, depending on how you look at it.
 
Dx11 not needed yet, I was exited about it, but will leave for now, seen dx11 vs dx10 dirt2, bad company 2.. no difference...

I would suggest to buy second handed GPU which can handle new games: gtx275/285, hd4890 ... or if you so desperate just get HD5850
 
Some of the direct x 11 effects are cool like in dirt 2 with the water and some of the stuff in metro. But dont they drop your frame rates compaired with x 9 and 10. Its the sorta thing i really wouldnt notice unless i stoped to look.

There are plenty of games that look awesome without direct x 11, but i know if i was buying a new card i would want it to support direct x 11 jsut so i could go ooooo at some of the effects and show off to my console loving mates :P

Plus its direct x 11 is still quite new out and thus prices for these cards are high.

Even today very few rigs will run crysis to its full potenital i can manage to run it at 20-30 fps at max settings and x2 aa. I wouldnt buy a graphics card for one game alone esspcily not one as short as crysis.
 
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Some of the direct x 11 effects are cool like in dirt 2 with the water and some of the stuff in metro. But dont they drop your frame rates compaired with x 9 and 10. Its the sorta thing i really wouldnt notice unless i stoped to look.

There are plenty of games that look awesome without direct x 11, but i know if i was buying a new card i would want it to support direct x 11 jsut so i could go ooooo at some of the effects and show off to my console loving mates :P

Plus its direct x 11 is still quite new out and thus prices for these cards are high.

Even today very few rigs will run crysis to its full potenital i can manage to run it at 20-30 fps at max settings and x2 aa. I wouldnt buy a graphics card for one game alone esspcily not one as short as crysis.

One of the major features of new DX versions is to do the same things that we've been used to, but a lot faster.

That can result in two things.

Much better performance, meaning hardware with less raw power can run games that look nice, just as well as the previous generation (for example), or they can introduce more features that are more efficient and keep performance to an acceptable standard.
 
I don't buy a card for it's DirectX support. If there was a card released tomorrow that was HD5870 speed for £250 but only had DirectX 9 i'd be all over it like a rash.

Having said that, each to their own, etc.
 
I'm still yet to see any benefit from DX10/11, its biggest impact on gaming so far seems to be raping frame-rates for little improvements.
 
It's been well documented that Crysis wasn't coded very optimally, hence the huge draw on even hi-end gpus, Warhead was apparently coded much better and played better for it (can anyone confirm this as i've not played Warhead).
So, i'd echo what 'Wes said, "don't buy a card based on Crysis".

My 4870 is (i think) starting to fail on me on occasion, so i'll be looking to replace it with a dx11 card, for futureproofing i guess. Is the 5850 (with oc'ing) a worthy replacement?
If i were to stick with dx10, i go buy another 4870 (or 4870X2) and crossfire them.
 
One of the major features of new DX versions is to do the same things that we've been used to, but a lot faster.

That can result in two things.

Much better performance, meaning hardware with less raw power can run games that look nice, just as well as the previous generation (for example), or they can introduce more features that are more efficient and keep performance to an acceptable standard.

I've been saying this for 5 years, DX versions offer NOTHING, at all, that can't otherwise be done. However they can offer acceleration of certain effects, or less over head and as Kyle listed, you can use this to either give more performance, or with the saved performance, add more effects.

The look of a game is 100% down to the programmers design capability, nothing more, nothing less. You can make Metro2033 look the same in dx11 and dx9, however its likely with higher res models, and more advanced shaders that dx11 would run faster and offer higher quality shadows, lighting effects and so on.

A texture is a texture is a texture though, you design a billboard, its a little drawing, its saved and then drawn by the card when you walk past the billboard in a game, no matter what type of lighting is used to light it, no matter what kind of shadow it casts, no matter the card it looks on, the underlying look of the billboard, is identical.

Games look the same under dx9/10/11 excluding a couple of VERY minor options, because 98% of the work done in a game is NOT DX specific.

Regardless of DX version the 58xx series is simply faster than any specific "DX10" card ever made, because it has more shaders, more rops more TMU's than any DX10 card ever made.

The single most important function of DX versions being changed, is a general push forward of idea's, support and functionality that allows developers to have a pretty specific list of things to support, do and have ready for games to be made in the future. IT also, contrary to what people say, gives a fairly stable set of rules/programming idea's with which to code a game that will remain compatible with almost any system.

people go on and on about consoles being easy to program for because the hardware doesn't change. Hardware is almost irrelevant, programmers program to SOFTWARE rules and DX versions and the DX API give a very specific set of rules to work for, if you remain in the rules it shouldn't have anything but a few issues working on a DX card.

So it gives us an important place for programmers to aim for and newer versions give programmers a direction to aim for in the future.

In terms of end user, the DX version your game uses, means NOTHING.
 
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