What about all those on 10 series and below?
My 1080ti FTW3 has been on the shelf for more than a year. Pascal hardware launched May 2016. This is Feb 2022. Time to move on.
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What about all those on 10 series and below?
What about all those on 10 series and below?

I don't think the non rt settings look "that" bad tbh (would still say it looks better than the first games visuals when it comes to lighting etc.), obviously when comparing it side by side with a superior method of lighting, shadows, ao etc. it is going to look awful though hence why it is such a stark difference.
Out of interest, what's your thoughts on metro enhanced vs the non RT version?
De gustibus. Thing about 2077 in SDR is that during day time or whenever you pan and there's the sun, it just looks awful and has much more of a washed out look than at any time when you encounter blacks during night scenes etc, especially since a lot of the time you have hud elements popping up & being bright (like tab scanning etc) and the lifted blacks fit with a cyberpunk theme better at least.Unfortunately, Cyberpunk has fake HDR. Turning on HDR in that game simply increases the overall brightness and you lose true blacks which is glaring on an OLED TV.
I will give Special K a whirl to see how that goes but AutoHDR looked terrible to be in this game. As usual, it raises the black levels which hurts contrast.
De gustibus. Thing about 2077 in SDR is that during day time or whenever you pan and there's the sun, it just looks awful and has much more of a washed out look than at any time when you encounter blacks during night scenes etc, especially since a lot of the time you have hud elements popping up & being bright (like tab scanning etc) and the lifted blacks fit with a cyberpunk theme better at least.
The good thing with SpecialK is that you get a LOT of controls over brightness (full screen vs specular), gamma curves, etc. so if you really want that oled-look you can get it even if it might end up slightly crushing some of the near-blacks, but then oleds always had problems in that range anyway, and if you also have vrr engaged then it's a wrap. Nonetheless it's easy to get a punchy contrasty look while still getting a nice HDR presentation, so long as the mod gets injected in the first place, which in this case I imagine it might, can't check. Way better than autoHDR tho, in every instance I've tested & seen, they're not even in the same league. AutoHDR is really closer to how a TV might fake a HDR presentation for SDR footage if you engage all the extra processing it has for that in particular.

Unfortunately, while implementing FSR for this game, the developers decided to exclude Ultra Quality mode for FSR, which is the most usable FSR quality mode across all resolutions. We're not sure if this was intentional or just a mistake by the developers. Speaking of DLSS, Ultra Performance mode is also missing in the DLSS implementation. Tweaking the config file won't help either, so we only have 3 options available for each upscaling solution.
In Dying Light 2, both FSR and DLSS are implemented with the ability to tweak the level of the sharpening filter in the render path by using a slider in the game settings. For DLSS, the sharpening slider works as intended, but there is a catch with FSR: even setting it to 0 in the menu will have it apply some level of sharpening filter in the render path, so you can't completely disable it with FSR. In our testing, we set the sharpening filters to 0 for both upscaling solutions.
Speaking of image quality and performance, compared to native resolution, the DLSS performance uplift at 4K is an impressive improvement to the game. It almost doubles performance in Quality mode, and image quality is more detailed and stable than the TAA/FSR solution. DLSS deals with vegetation details even better than the native resolutions, including 1080p, and small details in the distance are rendered more correctly and complete. Speaking of FSR, with such a disappointing implementation (no Ultra Quality mode and incorrect sharpening filter values), this upscaling solution falls behind in quality more drastically than usual—only at 4K would it perhaps make sense for some users.
I honestly couldn't see any difference until they zoomed in. But then doesn't that defeat the purpose? Aren't these tech supposed to create a fix native resolution that is hard to see when you "playing"
If all we do is zoom in I honestly do not think we testing these correctly.
You should be able to sit at the desk normal viewing distances and play if then you see the better one good for you go with that.
Sure Amd ueser only get the choice of FSR and Nvidia get to choose both but it's easy to see why if you own a RTX card why would you not use DLSS.
FSR is still excellent for amd users and I have out in 16 hours and not once I have felt FSR is letting me down game runs so smooth at 100fps "4k" maxed out without RT
My 1080ti FTW3 has been on the shelf for more than a year. Pascal hardware launched May 2016. This is Feb 2022. Time to move on.

Some of us don't like bending over for our GPUs
If prices weren't daft I would have moved up to a 3060ti/3070 by now.

I paid the same for my 3080 TUF OC as I did for the 1080Ti FTW3, £720.
Get a job then you won't have to bend over![]()
LOL I like how you completely ignore the state of the gpu market.
Patch 1.04 - PATCH NOTES
Hello Survivors!
Patch 1.04 for PC is LIVE on Steam and EGS. We’ve added the following fixes. The remaining tweaks are being worked on. Thank you for your patience!
Patch Notes:
- fixed various game crashing bugs
- fixed AI dead body replication in co-op
- added DLSS improvements
- fixed issue when players couldn't sell valuables to vendor
- fixed artifacts being sometimes visible on some AMD cards
- fixed mouse key binding options (meaning: you should be allowed to rebind your mouse buttons, we are still working on an additional implementation for extra mouse buttons)