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Fired it up this morning for a quick look and very impressed, as per usual, videos, screenshots etc. don't do it justice. There is a sharpness setting in game so will need to mess with it, just some random screenshots showing fps figures (everything max @ 3440x1440 with dlss quality), foliage areas will be the biggest hit as per usual:
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Really liked the below area for RT showcase, can't tell in the pic obviously what the conditions are but you have the dense forest right behind you with the sun just shining right through a gap in the trees on to the car here hence why it has that diffused look all round but a bright focus of light on the car which then bounces of.
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No, I was explaining the limitations, because people get their opinion from DF and don't think for themselves. In fact it's apparently too much to ask to even be aware of how light bounces in the actual world and then compare & contrast with how it appears in a game for a technique that purports to be accurate to reality (which ofc it can't be, not with a single bounce). So they see RT and think they found the holy grail not understand what pros & cons are, especially when RT has to be knee-capped for the game to even run, but alas. Very few people end up exercising their grey matter.
Now, let's see if this new site works...
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All ray tracing isn't made equal (OG RT vs EE):
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But Cyberpunk is still KING!![]()
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It's easy to tell they intentionally made the traditional lighting worse to make RT stand out. There is no way proper rasterized lighting would be like this. Metro series is an example of good lighting. This is just pure garbage development.
What about all those on 10 series and below?
Some of us don't like bending over for our GPUs
If prices weren't daft I would have moved up to a 3060ti/3070 by now.
LOL I like how you completely ignore the state of the gpu market.
Patch 1.04 - PATCH NOTES
Hello Survivors!
Patch 1.04 for PC is LIVE on Steam and EGS. We’ve added the following fixes. The remaining tweaks are being worked on. Thank you for your patience!
Patch Notes:
- fixed various game crashing bugs
- fixed AI dead body replication in co-op
- added DLSS improvements
- fixed issue when players couldn't sell valuables to vendor
- fixed artifacts being sometimes visible on some AMD cards
- fixed mouse key binding options (meaning: you should be allowed to rebind your mouse buttons, we are still working on an additional implementation for extra mouse buttons)
Yeah in these slanging matches they forget 6900xt is first gen RT whereas 3xxx cards are 2nd gen.
I know, and the endless pages of Cope are very amusing, ooh look a shiny puddle! and here, some chairs that look a bit better than some other chairs!
LMFAO - RT is so amazing that they have to spend more hours posting about it than looking at it in game.
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There is some really, REALLY **** stuff in this game, when you first get into the city for example, there are lanterns hung up when you walk over the bridge, you can see the bulbs shape through the fabric, when you look at the other sides of the lanterns you can see the bulbs too, basically it's a series of 2d pictures stuck together as a cube with a light drawn on them. Not only that but you shouldn't be able to see immense brightness emanating from them when the sun is blaring in your direction.
I was wondering why this Nvidia sponsored game was missing FSR Ultra Quality but I guess now I know why![]()
I imagine it's down to AMD's request as it would only hurt their performance even more.
This ex Ubisoft dev is digging a grave for himself
"Let's not forget their using an RT algorithm made for tensor cores for certain ray tracing effects that they didn't disable for AMD cards which tanks performance drastically than what it should be but again as a former dev at Ubisoft who partners with AMD I know very well the practices of intentionally limiting a competitors product (card or features) to make our sponsor look better so this is not some conspiracy nor is it specific to NVIDIA."
two very big claims here.
1: Intentionally undermining Nvidia performance on AMD sponsored Ubisoft games is common practice and he's done it himself to make AMD cards look better
2: Nvidia is accelerating raytracing using tensor cores? how? I feel like this is something that would have been shouted from the rooftops
Changing those settings if you don't have a 2/3000 series card is an absolute game changer, it went from being unplayable to a constant 60 fps+ with none/extremely little hit on visuals.
That FSR is pretty darn neat.
Thanks for that link, you made the game playable for me.