EA - Dynamic Difficulty

You're all burying the lede on this one.

Being able to patent game mechanics is the real crime here. Utter nonsense that just holds back innovation. We should all rail against it.

I'm still bitter about Namco patenting loading screen games in the 90s, which meant we never had what could have been some really creative ways to pass the wait for games to start. And that was a patent which should never have been granted, having been playing loading screen games in the form of Invade-a-Load on my C64 years earlier.
 
An indie studio does this - great, sounds good.

A triple A studio does this - it's designed to funnel you into pay2win microtransactions.
 
Seems like a fairly natural evolution of static difficulty settings for the very reasons quoted, balancing difficulty is hard especially where games have different types of gameplay. I good example is KOTOR, my sister got stuck on the bit where you have to do turret shooting as she was into RPG games, not shooters.

Hasn't this been standard in EA games like NFS series for many years though, rubberbanding the other cars so they slow down when you are behind and catch-up when you are leading?
 
The idea would be ok as an option. But not to replace the regular difficulty level.

If this replaced difficulty options in single player games then how can I and someone else judge our performances against each other?
 
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