EA taking the urine?

Lets not forget 20 years ago games were £40-45. With increased costs of production and adjusting for inflation video games should be priced a lot higher. Yet people still whine about a new game costing £40 when they are costing hundreds of millions to develop and maintain.


They was no were near £40-£45 20 year ago :eek:

They were £30 tops for PC. Plus the DLC was free. All be it fan made the majority of it.
 
I think EA called it Premium just to make it confusing so people would buy it in error and not bother chasing a refund. Calling it Premium sounds like the normal game but with extras, its actually just a DLC Pack or Season Pass (another daft name) but EA wanted to be different and awkward. What exactly makes my DLC Pack or Season Pass premium EA?!?
 
PlayStation one, released 1994 sold 102 million consoles.

PlayStation 2, released in 2000 sold 155 million consoles.

Believe me, gaming has always been big...

Over their lifetimes, which were quite long really. Gaming is overall much bigger now though. Games are selling more copies and costs aren't actually going up as much as is being made out.

A company choosing to plough a significant amount of money into a game doesn't mean costs are going up to the level of hundreds of millions. GTA 5 apparently had a budget of $265 million, but that doesn't mean much without context. We don't know the whole breakdown outside of roughly half being marketing too.

But that was Rockstar's choice, it doesn't mean that it had to cost that much, just that they could afford and justify that cost based on projections made.

They will have spent loads of money on getting specific people to lend their voices to characters, like Jonah Hill, and other things which they don't need to do to make a a great game, but they can afford to do.
 
Last edited:
Lets not forget 20 years ago games were £40-45. With increased costs of production and adjusting for inflation video games should be priced a lot higher. Yet people still whine about a new game costing £40 when they are costing hundreds of millions to develop and maintain.

Don't also forget that sales for games are a lot higher than they used to be 20 years ago.
 
They was no were near £40-£45 20 year ago :eek:

They were £30 tops for PC. Plus the DLC was free. All be it fan made the majority of it.

I feel like loads of people just don't understand what the letters DLC actually stand for.

DLC was certainly not free 20 years ago, it didn't exist.

DLC is down loadable content. Anything that you have in Steam is DLC, as it's content that you download. However in the context it's mainly used in, it's any additional content for an existing base game.

Now, expansion packs come in the form of DLC as there isn't any reason why they would get their own retail hard copy release as the majority of customers are able to access the content via the Internet, just like the base game.

Expansion packs were never free 20 years ago, and they certainly weren't fan made (for the most part).

So in summary, there isn't anything wrong with DLC as DLC is a vague way to describe something. What is wrong is the way some publishers are using "DLC" as a means to try and rip people off.

I think EA called it Premium just to make it confusing so people would buy it in error and not bother chasing a refund. Calling it Premium sounds like the normal game but with extras, its actually just a DLC Pack or Season Pass (another daft name) but EA wanted to be different and awkward. What exactly makes my DLC Pack or Season Pass premium EA?!?

The disclaimer is very obvious, however I wouldn't blame anyone for thinking that "Battlefield Hardline Premium" was a "premium" out enhanced edition of Battlefield Hardline in isolation, as you said it really does look like that's been done to mislead.
 
what utter rubbish.

20 years ago the size of the market was a fraction of the billion dollar industry it is today.

with volume comes lower prices

video games now out perform Hollywood movies, maybe Hollywood should start charging £50 for a movie?
2009

Almost all this 'new' money in gaming is from mobile and other crap free to play microtransaction games. The production cost of AAA games has increased non stop. Volume has zero to do with it, producing the physical disks costs nothing.
 
Almost all this 'new' money in gaming is from mobile and other crap free to play microtransaction games. The production cost of AAA games has increased non stop. Volume has zero to do with it, producing the physical disks costs nothing.
Volume as in quantity of sales. There are more people buying games now than ever. GTA 5 has sold about 50 million copies, more than likely it'll be over 50 million now. It was at 45 million in December, now post PC release where 2 million have been sold on Steam alone, but that vast majority being Rockstar Social Club versions.

Rockstar spent as much as they did because they were anticipating massive sales, and they made more than their development costs back on the first day it went on sale.
 
Back
Top Bottom