easily convert most UE4 games into VR

My 5900x and a 3090FE can't run Robocop at a decent resolution and frame rate currently. I'm planning to get a 4090 at some point.
I plan to try it out later this week will let you know if its decent...

tbh previously my 3080 couldn't run Star Wars Squadrons or Fallout4VR properly (at high resolution) either so it maybe with some titles we will need more GPU grunt to force the frame rates higher.

I'm hoping OpenXR and DFR will help get the performance over the line.
 
Just tried this out on Kid A Mnesia (free Radiohead exhibition experience thing on the Epic Store)

I got it working but unfortunately had poor performance on my 3070. Lots of micro stutters and frame drops even with all the graphics settings on low. Shame because it would have been a really cool experience in VR if it ran smoothly enough.
 
Just tried this with Crash Bandicoot 4 (in-game high settings) using Virtual Desktop/openxr on high settings along with the OpenXR toolkit (Wide) and it runs pretty flawlessly and looks absolutely stunning.

Practically looks like a native VR game :)
 
I've tried Jusant, it didn't work at all it just had an odd flickering flat screen out of view and Stray. It was upside down and the xbox controller did't work. So far poor/10. I don't have any of the games that have profiles laready made and I'm sure that would be a game changer but so far seem like a lot of faff for sweet FA.
 
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Sorry on phone and I'm guessing I've got some setting turned off for SIGs :)

Edit yup just ticked desktop site, 3060ti doing alright then :D
Yeah, I pretty much leave Virtual Desktop on high and it plays most native VR games on high settings without any issues - HL Alyx is still the most stunning VR game I have played and I still play the amazing community mods :)

After trying out other UE games using UEVR, I find that it is very GPU intensive in general (as is the case for VR but even more so) and I'm not sure it will really take off for the mainstream due to the hefty GPU requirements and that only ppl with at least a decent GPU can play the UE games at decent resolutions and framerates - not everyone has a 4090 :)
 
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Gravel runs quite well using UEVR but I find that I need to turn down some of the in-game settings otherwise I get framerate drops into the 50s. For comparison Assetto Corsa VR using the latest CSP looks and runs like a dream with 30+ cars on screen at once so it is a bit of a hit and miss regarding performance using UEVR.
 
Gravel runs quite well using UEVR but I find that I need to turn down some of the in-game settings otherwise I get framerate drops into the 50s. For comparison Assetto Corsa VR using the latest CSP looks and runs like a dream with 30+ cars on screen at once so it is a bit of a hit and miss regarding performance using UEVR.
Yeah I tried Harry potter with my 5800x3d and 4090, was a disaster but I think I just need to play with settings.
 
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You get better performance using OXR, and can mess around with the toolkit in games that don't crash with it active. With the Pimax open composite has far less hit and miss, i've been defaulting to that with uevr. Gravel would be a good example, it ran like a stutter fest with steam vr, swapping to open c, silky smooth.

Nothing has phased my computer yet from what little i've tried. Pinball FX maxed in game at 3600* runs perfectly and is everything it needed to be, my dream come true. Cool stuff, Supercross, Bloodstained ROTN, Crash 4, Rad Rogers, and the very cool Jedi Fallen order. Jedi is simply a masterpiece, the epic scale of the opening prologue dumps on virtually everything released to native VR over the past 7 years. As soon as you are standing in the train with all the other characters, you realise it, and it only gets better. Sliding down surfaces, playing laser blast deflection seeing the fire coming toward you in the depth of 3D, all epic and killer in VR.

Still have big backlog of stuff to try out, but in short massively impressed so far.
 
You get better performance using OXR, and can mess around with the toolkit in games that don't crash with it active. With the Pimax open composite has far less hit and miss, i've been defaulting to that with uevr. Gravel would be a good example, it ran like a stutter fest with steam vr, swapping to open c, silky smooth.

Nothing has phased my computer yet from what little i've tried. Pinball FX maxed in game at 3600* runs perfectly and is everything it needed to be, my dream come true. Cool stuff, Supercross, Bloodstained ROTN, Crash 4, Rad Rogers, and the very cool Jedi Fallen order. Jedi is simply a masterpiece, the epic scale of the opening prologue dumps on virtually everything released to native VR over the past 7 years. As soon as you are standing in the train with all the other characters, you realise it, and it only gets better. Sliding down surfaces, playing laser blast deflection seeing the fire coming toward you in the depth of 3D, all epic and killer in VR.

Still have big backlog of stuff to try out, but in short massively impressed so far.
Whats your GPU?

I heard that Robocop in VR brings even the 4090 to it's knees :)
 
Been out of the loop with VR for a while, my Reverb G2 is gathering dust but I definitely want to try this with some games.

Anyone tried it yet with a G2? Do you just run it through SteamVR? I use OpenXR for MS flight sim2020 (Windows store so does it by default) but no idea how to use OPenXR with other games....
 
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Just been playing harry potter the issue was native stereo, once I'd changed it to synchronized sequential all was good
GPU runs at 60 to 70 percent with CPU at 30 percent but frame rates only in the 50 to 60 area ultra to low setting don't really change that either
 
Just been playing harry potter the issue was native stereo, once I'd changed it to synchronized sequential all was good
GPU runs at 60 to 70 percent with CPU at 30 percent but frame rates only in the 50 to 60 area ultra to low setting don't really change that either
Native stereo gives the best performance and whenever I switch to synchronized sequential, it halves my frame-rate. Hogwarts has been rated B for compatibilty and also only uses synchronized sequential for now so won't run that well - you'll be brute forcing it.

I believe the UEVR works best on games that uses un-modified UE4/5 engine.
 
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MechWarrior 5 working perfectly now, new mod+uevr preconfigured.

https://www.nexusmods.com/mechwarrior5mercenaries/mods/1009

The mod adds the UI overlays, the map, mech status, comms, and loadouts to the physical internal consoles of the mech. According to them, the UEVR injector is a big boost over the performance achieved with the old VR implementation too.

Just a vanilla install, I'm maxing the game on ultra with the OXR toolkit with CAS at 100%. Fantastic game, amazing experience, a total plus for the efforts on the mod and the injector. Piranha games ditched on bringing VR to the game, now we pretty much have it and it's awesome.
 
Would someone be kind enough to provide a link to a page/site that has ready made profiles for games, I for th elife of me cannot see where they are? I'm on the doscord for UEVR and look at the UE-fames channel and can see all the games listed there wiht e various levels of workingness but cannot se any profiles to downlaod.
 
There’s more game profiles available than the list provided on that spreadsheet but it’s a case of wading through each game’s discord to find a link, e.g. that’s how I found the High On Life profile am using.
 
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