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Enshrouded

Wands for mages got huge buffs and a lot more abilities.
I've not played 1.0 yet but in early access spells and wands was the way to go, once you've sorted them out and got eternal versions of the spells, especially chain lightning, the mobs become very trivial. You can wander along and wipe out whole groups of them at the click of a button :)
 
I've been playing a mage/wizard build and the DPS isn't as strong initially as melee builds, but with some points they do become stronger, although not anything like they were in early EA. At the start, melee worked better for me whilst you earn Skill Points to then buff your mage/wizard parts of the tree.

1.0 overall has been more fun for me and the game still looks great, but I took on the Cyclops in the Revelwood Hollow Halls last night and oh boy did one shot me so often it was nuts and I was Level 19 at the time, but somehow after I died and hit respawn after about the 5th death I got a message saying the barrier had been lifted and I went back into the arena and the Cyclops was dead....lol. I had some skull companions out, but he was splatting them quickly too so I have no idea how he died, but I took it as a cheese-win. :D

I do feel like the loot drops are a little underwhelming at times tbh - finding decent upgrades to weapons isn't something that happens often and you're just deconstructing items for Runes without much purpose and there's never much of a power fantasy where you decimate enemies unless they're several levels below you which in itself means you only drop weaker loot. A few nicer drops of meaningful upgrades and/or ability to craft a great item would help more too.
 
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