I agree with this in regard of Subnautica, its one of the few games where the base building had purpose and it wasnt just a case of ooh look I built a base but now I've moved on further into the map and that base that I stuck my time into is pointless now. One of the criticisms I had of Breathedge (which is basically Subnautica in space) was that partway through the game you get to build this base and then after that point you never return to the base again and all the time you spent building it was purposelessHave you played subnautica? That is the only game I can think of that goes base building bang on. As you advance you add to your existing Base, and it all matched. You didn't go from tacky thatch roof Base to cool stone base, but instead went from just windowless sleek structures, to adding on the side a walk way, and then adding an observatory, or a research room etc etc. It meant you never felt your old base was not redundant, and because of the way the game was designed, iteant you could feel to build mini bases or outposts near certain areas, but still that your main base was needed. Plus the end game was brilliant. An open world game that sends your off the world to clearly say "you are done!"
I love the idea of these games, valheim was fun for what it was and I'm sure enshrouded is also fun, but they just are missing having any point of base building other than for "that looks cool" and when you remove base building, the game is incredibly quick in comparison and rather empty. Being raided every x days would be nice, but even then just you standing in a base vs an army feels stupid. I think what these fames need is something like what medieval dynasty did, where you recruit and have workers in your Base out collecting materials, food etc. And then as you reach new areas and learn new buildings, you can add this to your existing base rather than essentially need to start all over again.
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