F1 2010 Trailer

I think those heralding Geoff Crammond's Grand Prix as a sim might be viewing the game through rose-tinted nostalgia goggles.

The first game was arcadey enough to be playable through keys only - a wheel for the Amiga? Hah! - and had all the driving aids found in today's games: braking aid, steering aid[!], indestructability, racing lines, auto gears etc.

I suspect that the reason so many - including myself - have fond memories of Crammond's games is because they were accessible.

Regarding the trailer, I'm encouraged by the visuals, but I've been burned far too many times by passionate but unintentionally misleading dev diaries [I'm looking at you, Empire Total War!]
 
Something needs to replace my rFactor F1 RFT2009 fix. It's absolutely fantastic in terms of car control, setup and "feel". I hope this gets close.

Big decision will be wether to buy it for the 360 or PC.
 
This looks exciting! Haven't been many F1 games in a while so let's hope it can reach expectations.

Codemasters got GRID right, although it would be too arcadey for an F1 game.

I wonder if they'll be refuelling if it's based off the 2010 season?
 
Something needs to replace my rFactor F1 RFT2009 fix. It's absolutely fantastic in terms of car control, setup and "feel". I hope this gets close.

Big decision will be wether to buy it for the 360 or PC.
hmmm, that looks pretty sweet, will have to grab that :D they anywhere close to getting a 2010 version done?
 
Codemasters got GRID right, although it would be too arcadey for an F1 game.
CM make VERY good racing games, they just sit at a weird arcady level that is far from suited for an F1 game. They seem to be aware of that, although looking at the gameplay videos, they haven't done much about it yet, although graphically, it looks good
 
rFactor 2 is my only hope for some good F1/open wheeler simulation.

Codies are full of hype and no substance these days. I'd like them to prove me wrong with this title but I doubt it...
 
Looks good but it still looks a little like it's running on rails IMO (like Dirt and Dirt 2)
 
there seems to be a quite a bit of decent feedback from true fans of the sport on the CM forums, hopefully they are genuine responses and they know what they're talking about :D lots of very interesting sounding things to read about :D
 
The guy in the second video is clearly not bothered about playing properly, there's points where he's not holding onto the steering wheel and his mates say "try and lose a wheel"... so I wouldn't worry about handling at all.

As far as the 3 laps go, I'd imagine that's going to be the same as any F1 game where you can go from 3 laps up to full race distance.

Presumably they stuck it on 3 laps mode for the preview so they could demonstrate a "full" race to as many people as possible.

Really looking forward to this :)
 
Does the use of Games For Windows: Live not concern anyone else as to the tripe this could possibly become?

I cannot think of a single GFWL game with in-depth multiplayer and have no reason to believe this is going to be the first.
 
Does the use of Games For Windows: Live not concern anyone else as to the tripe this could possibly become?

I cannot think of a single GFWL game with in-depth multiplayer and have no reason to believe this is going to be the first.
with a 14 player cap on MP.... I'm just hoping the AI is decent :)
 
Does the use of Games For Windows: Live not concern anyone else as to the tripe this could possibly become?

I cannot think of a single GFWL game with in-depth multiplayer and have no reason to believe this is going to be the first.

GRID and Dirt 2 dont have it do they? If not I dont see why this would (I honestly dont remember coming across GFWL with them, but then both my copies are through Steam).
 
Grid didn't, Dirt 2 did.

This needed a customiseable multiplayer element, GFWL means no dedicated servers.

GTR-Evo and rFactor have dedi servers and it works VERY well.

This just stinks.
 
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