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Fallout 4 hindered on AMD cards by Gameworks > FIX

The people who go around with an expert complex are easy to recognise, Hello. I don't claim to be or act like an expert unlike some I'm going with a common sense view which is obviously lacking in those unable to see that.

The visual difference is minimal between low and ultra. In fact it's hard to see a difference and almost impossible to see when actually playing the game yet it costs a huge chunk of performance. What exactly are you struggling with here?

What are you struggling with? If you can't see the difference between low and ultra then shove it on low, enjoy the game, relax and stop complaining?

Why all this arguing and trying to dig up dirt when you can just enjoy the game with high performance and no visual difference? It sounds like the God Rays are very well implemented when set to low settings.
 
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What are you struggling with? If you can't see the difference between low and ultra then shove it on low, enjoy the game, relax and stop complaining?

Why all this arguing and trying to dig up dirt when you can just enjoy the game with high performance and no visual difference? It sounds like the God Rays are very well implemented when set to low settings.
I really dont get it, either.
 
This forums turning into a sad place to be. If I say something negative about something AMD are up to I get people like Humbug and Orangey implying I'm an Nvidia fanboy. When I say something negative about something that Nvidia are involved with I get exactly the same from you lot. I'm an AMD fanboy.


It's like being stuck between a bunch of little kiddies, You all need to snap out of it and learn to look at things objectively.

Forum's are for debating things, Talking about them. Everyone's entitled to voice an opinion but not everyone wants to wave a flag.
 
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Graphically it's entirely unimpressive, but I've not crashed yet - which is like.. huge props for a Bethesda game :p

I've crashed once, in the first area I turned around in the street and the houses that were lets say 100ft ahead of me were ugly ass blocks of 8bit looking textures from 1990. Got closer and bits of land to the right of the buildings were missing, could see water in the distance through the missing areas of land then the game seemingly decided it didn't know how to fix that and sent me to the desktop.

Finally feels like Fallout 3's successor is here :p

Without crashing it's not even a Fallout game.
 
This forums turning into a sad place to be. If I say something negative about something AMD are up to I get people like Humbug and Orangey implying I'm an Nvidia fanboy. When I say something negative about something that Nvidia are involved with I get exactly the same from you lot. I'm an AMD fanboy.


It's like being stuck between a bunch of little kiddies, You all need to snap out of it and learn to look at things objectively.

Forum's are for debating things, Talking about them. Everyone's entitled to voice an opinion but not everyone wants to wave a flag.
No one accused you of anything here, man.

But your comparison with Stalker didn't work for reasons mentioned.
 
I will bet the hit would be less than in FO4, running both games on modern midrange hardware. But Of course it's speculation, it was an example of how similar visual effects were achieved on older titles without the gimping that is present on FO4. For two points 1. GW is not needed for this visual effect. 2. The implementation is damaging and pointless (no visual difference between settings but a scaling performance hit, unable to turn off) and I'm saying that for both vendor users.

And no, I'm not saying that at all. Why Is it that the only way you answer a post is by attempting to put an absurd assumption in my mouth and attempting to argue that instead?

Achieved on older titles without the gimping present? There's nearly a 50% performance hit! (at the time)
We're now down to about 10% and people are still complaining. Maybe this is an effect that uses resources. It did back in the days of Stalker, it did in Far Cry 4 and it is here.

I asked a question, I never argued anything based on that question. Why do you always make up that I've done something I haven't and then base your entire post around something I didn't do? (See I can do it too)
 
I really dont get it, either.

That's the problem, None of you get it, You only read what you want to read, I've already pointed out how well it's running for me a few times and I have it running great thankyou very much.

But that does not change my opinion on how there being that much of a performance hit is not good. And I was under the impression that the forum was somewhere to discuss these things.

Sadly there seems to be a bunch of people on both sides of the brand divide that have to turn everything that's discussed into an attack on there prefered brand.
 
This forums turning into a sad place to be. If I say something negative about something AMD are up to I get people like Humbug and Orangey implying I'm an Nvidia fanboy. When I say something negative about something that Nvidia are involved with I get exactly the same from you lot. I'm an AMD fanboy.


It's like being stuck between a bunch of little kiddies, You all need to snap out of it and learn to look at things objectively.

Forum's are for debating things, Talking about them. Everyone's entitled to voice an opinion but not everyone wants to wave a flag.

I'm not saying you are a fanboy at all, i'm just really confused with what you are trying to portray? As you, forums are for debating and I was trying to debate with you. you made claims that I disagreed with since there doesn't seem to be any evidence to support that.

I agree, people need to look at things objectively but that is where most people seem to fail because they come from entrenched views or listen to too much marketing hype.

The thread title is " Fallout 4 hindered on AMD cards by Gameworks" It would be great if one could prove that Gameworks is unnecessarily poorly optimized or deficient,but it isn't that simple. Comparing a similar effect room 1 game to another doesn't tell you anything without a whole host of details, which is frankly pretty boring.
 
That's the problem, None of you get it, You only read what you want to read, I've already pointed out how well it's running for me a few times and I have it running great thankyou very much.

But that does not change my opinion on how there being that much of a performance hit is not good. And I was under the impression that the forum was somewhere to discuss these things.

Sadly there seems to be a bunch of people on both sides of the brand divide that have to turn everything that's discussed into an attack on there prefered brand.

If you want to start a good discussion then have a look at this article:
http://www.sfb716.uni-stuttgart.de/uploads/tx_vispublications/espmss10.pdf
It helps explain some of the difficulties in rendering God rays in real time.


here is another great article, quite detailed with a comparison of 2 different algorithms in table 1. http://www.cse.chalmers.se/~uffe/volumetricshadows.pdf
The performance difference between the 2 algorithm is quite interest and non-linear between the scene and complexity. That is the kind of reason why it is hard to compare 1 game's implementation with another.

Edit; another http://people.mpi-inf.mpg.de/~oelek/Papers/PrincipalOrdinatePropagation/ElekCAG2014.pdf
 
Im going to make another apology and then clear out of this sub-forum for a bit, i can't restrain myself form entering some petty arguments.

nashathedog, sorry if I annoyed you, it wasn't at all the aim. I was actually trying to get a good debate on the subject, I just strongly disagreed with your comparisons to Stalker and tried to give rational why but I see it would come over as aggressive.
 
I keep getting stuck in the terminal? I see turning on V-sync helps but I can't find v-sync in the settings?

Was getting it too, found this last night:

Heaps of people are having this problem where they can't exit terminals, it turns out there is a simple fix!
Go to your Fallout directory, ie: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Fallout4
Edit Fallout4Prefs, and change iPresentInterval=1 to iPresentInterval=0
FIXED!
I can't explain for 100% why this works, but I think its the physics engine ******** itself when trying to run vsync at 144hz, or in conjunction with Gsync. Let me know what set-ups you all have and if it works for you!
EDIT: If that doesn't work, try editing Fallout4 and Fallout4Prefs found at C:\Users\yourname\Documents\My Games\Fallout4
EDIT2: These files seem to get re-written everytime you launch, try setting them to 'read only' to fix this.

So far it's worked for me, fingers crossed my luck holds out and it helps you too.

Other problem Iv'e had is the Pip Boy disappears.
 
Well that's what happens when you throw tessellation at a lighting effect. Godrays are a common effect and have been for years, but their interpretation of it tanks performance.

Clear Sky ran fine for me with godrays in 2010 or whenever that was and looked great.

edit: seems someone already mentioned that one :o
 
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game engine =1980 type.
they really needed a frostbite dx12 dragon age inq engine.
after playing that game, fallout 4 is like stone age without stones.
 
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