Thanks for the constructive post Bruce, much better than the typical “it sucks, avoid” post
I’ll try to be as constructive with my reply now:
The enemies have superhuman aiming and eyesight, rendering stealth useless.
The bullets from the weapons i used i think were made of rubber, either that, or the enemies have steel armour from head to toe
Totally agree with these comments, it is a shame that the devs dropped the ball on these two points, as they can be very frustrating at times.
The way the map is used is awful, got ran over multiple times by a jeep while checking it.
I take it you mean the navigation map? If so, I disagree, I personally felt it added something a little different to the game, and as with some of the other player animations helps to keep you part of the play (god I’m sounding like a reviewer now!).
No way of shooting while in vehicles, yet enemies can shoot back as there's always 2 of them
If you have a mounted weapon, you can switch seats to use it. Whilst this is a bit of hassle, it makes encounters with enemy vehicles a little more interesting I feel.
but the biggest sin of all is a ludicrous save point system which completely cripples the game, which devs idea was this? how can a playtester not see this?...
Totally disagree here, the save system is good, it makes you think through your missions more; for example if you have to cross from one side of the map to the other, you look to see where saves are, weapons shops, guard posts etc – or at least I do. When I get a mission, I don’t travel straight there, I head in the general direction (unless using the bus), and plan my attack on the way (making sure I re-stock with fresh weapons and save).
I think this is where one of the biggest ‘Marmite factors’ comes into play – most people playing this, who have come from other FPS games, will simply go from A (getting the mission) to B (the actual mission) as fast as possible, so that they can rinse and repeat. But I think the game has been designed for the other majority who will still go this route, but by many ‘sub routes’ A – A1 – A2 – A3…. And so one
Example...Spend 30 mins finding then starting a mission, get killed, reload last save point from 30 minutes ago, and re trace steps...
Think this highlights my point, from what you have written, you (to me) would fall into the first example of player I gave above.
Definitely the biggest disappointment of the year, no doubt the PC version will have a save anywhere feature, why in the world they decided to ruin this game is beyond me.
could and should have been a fantastic game, the original Farcry (PC) walks all over this
A bit harsh, if anything, I personally think that Halo 3 was the biggest disappointment of this year, if it was released this year? Anyway, I don’t think that FC2 deserves the roasting it is apparently getting, if played as more of an adventure game, than a FPS, people may see it in a different light.
9/10 graphics and sound
1/10 gameplay from the stone age
You’re probably on the button with the first score you’ve given it (I’d say it’s more 7.5/10), but the gameplay isn’t that bad, and certainly not from the stone age.
Scort.