Soldato
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A pair of leaks have revealed NVIDIA's Fermi hardware should both be a dramatic visual upgrade and have a quick release of mobile parts. A post today on a Chinese forum shows samples of the graphics chipset that include 3D rendered faces with both extremely high detail as well as particularly complex visual effects, such as natural-looking facial hair or skin glare. One also shows the level of detail possible with relatively fast raytraced lighting.
The acceleration will come both through the sheer number of advanced cores, topping out at 512 cores for the fastest models, as well as an architecture that increasingly favors professional modeling courtesy of its general-purpose architecture. NVIDIA is set to launch the cards as the GeForce 300 series and may have the first cards out by the end of the year.
Simultaneously, a second set of forum users have noted that NVIDIA itself has accidentally but briefly confirmed its readiness to launch notebook versions of Fermi in the near future. While not necessarily reflective of the entire lineup, the initial chipsets seen in a driver page appear to be aimed at the mid-to-low end. The GeForce GTS 360M appears to be the lone performance chip while the GT 335M and GT 330M will be two closely related mainstream models. The GeForce 310M and 305M together are likely to be the very low end aimed at systems that need just slightly more than integrated graphics.
It's not evident how soon any of the 300M parts will ship, though this will partly depend on notebook designers integrating the line into computers.
http://www.electronista.com/articles/09/10/30/nvidia.fermi.details.escape/
NVIDIA Fermi (GT300) is currently the official release of the next generation of the revolution by the structure of Fermi: real-time rendering of the ray tracing demo of the game screen. Fermi's CUDA will be used to achieve high-performance general-purpose computing, such as the physical effects, ray tracing, and more levels of CGI special effects movies and other traditional GPU architecture difficult to achieve the top visual content. This all will be CUDA general-purpose calculations to achieve alone, will work with DirectX graphics API version of the no direct relation. Regardless of the API environment, such as DirectX9, DirectX10/10.1, DirectX11, will be the perfect support for Fermi's CUDA general-purpose high-performance computing, to achieve a more realistic, shocking the senior visual effects.
http://translate.google.com/transla...-5002-1-1.html&sl=zh-CN&tl=en&history_state0=
A Chinese website (PCzilla) has published images of what appears to be a ray-tracing demo for the upcoming graphics processor codenamed Fermi (a.k.a GeForce GT300). The image with the room (see extended post) is done with Mental Ray and is probably a CUDA demo. I'm not sure what the deal is with the two faces (including this one above). I suspect that they are also part of a general purpose computing demo that accelerates ray-tracing. I don’t say that because it looks "too good to be real-time”, but because supercomputing seems to be the overall theme here. You would be surprised to see what can be done in real-time with a static face.
http://www.ubergizmo.com/15/archives/2009/10/nvidia_fermi_ray-tracing_demo.html
Overall, just interesting. I realise these are probably done with some insane supercomputing type program, and has zero relation to actual graphic performance, and we don't know how long they took to actually render. But still, interesting none the less.
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