Fez 2 cancelled

Some uses of the rotation in Fez felt more than a gimmick than an actual mechanic, eg just rotate till you can find a platform to jump to.

Other than that, I felt that Fez was a pretty good game, shame there is no sequel to improve on it's shortcomings....
(but he will probably re-announce it later, this will all blow over.)
 
I bought it in the latest sale, played it for about an hour and honestly just got bored. Graphically it's fine, the mechanic is ok but the gameplay just felt slow and repetitive. I found no enjoyment in the puzzles at all, the rotating looked good but just made it a very one dimensional (irony) experience imo
 
Doesn't matter, people paid for his game and were quite rightly a bit miffed that he was refusing to fix it, whatever the reason.

I'm sorry, would you be willing to give MS a ten grand fee to release a patch after they said they'd 'promote' your game? That is, promote it by putting it on the dashboard with a missing image for a week. Oh, and the fact that MS never actually told him at a later date that they had dropped the patch fees, hence leaving him in the dark and thinking that he'd still have to pay to release the patch - frustrating both himself and the players of Fez. I my mind, I always found the $10,000 fee for patching Live Arcade games amazingly small minded on Microsoft's behalf, most of those games were made by indies who wouldn't be rolling around in cash anyway.

Either way, the above is no excuse for him acting like a hipster diva. Good game, **** personality, even if he was getting baited by Beers.
 
Did anyone see that movie, think it was called 'Indie Game: The movie'. Fish seemed... a little unbalanced to say the least. Extremely passionate, but still...
 
I bought it in the latest sale, played it for about an hour and honestly just got bored.
It's a game which a lot of podcasts talked about in glowing terms, but it didn't sound particularly intriguing to me. However, like you, I picked it up cheap to see what the fuss was about. I started off bored, then went through a "this is actually rather cool" phase, then rapidly went back to bored once the novelty wore off.

It's a great spin on a retro theme, and a great tech demo, but a great game? I guess it depends on what you grew up playing. The main attraction here is nostalgia, I suspect. Which is as good a reason as any other to enjoy something.

A lack of Fez2 won't trouble me though... and I suspect there's more to this than meets the eye. Unless he made enough from Steam and folk like us to retire and forget Fez2. :-)
 
You see the removal of challenge as the equivalent of quick saves?

I have a great idea of a game, let's rotate the camera until we get the thing and as we want to make this game for babies we must remove all penalty for mistakes made.

Well ya, as most people will quicksave before anything in games that have them, and then if they fail they just reload. How many people quicksave before hacking a terminal in Fallout 3 or fighting a dragon in Skyrim, just to fail and then reload? No different. I haven't played FEZ but I wouldn't be too harsh on it's no-death system, it really is no different to people who abuse quicksaves.

Did Fez sell well? I watched the Indie Game doc on the weekend, that Fish bloke was a tool.

2,735 recommendations on Steam which usually indicates good success, on PC atleast. I can't see FEZ selling more on PC than consoles though tbh so it's safe to assume it did well on those too. He'll of made a huge chunk of money on the game and patching it for Xbox wouldn't of cost him much, but he is a tool as people have stated.
 
About 500,000 units sold as of several days ago, according to Fish on Twitter. 105k of those were during the 48 hours it was on sale on Steam.
 
If he didn't want to pay the fees he should have made the game on PC or PS3, no real excuse as EVERYONE knows about the patching fees. He also can't use them dropping the fees and not telling him as an excuse for still not patching at as EVERYONE knew when they dropped the fees never mind the bloody people that actually have games on the system.

Also, you can't compare something that is optional like saving (I don't quicksave all the time on games to avoid challenge) to something that isn't an option.
 
Well ya, as most people will quicksave before anything in games that have them, and then if they fail they just reload. How many people quicksave before hacking a terminal in Fallout 3 or fighting a dragon in Skyrim, just to fail and then reload? No different. I haven't played FEZ but I wouldn't be too harsh on it's no-death system, it really is no different to people who abuse quicksaves.

But then as you mention, not all people will quicksave, and fez doesn't give that option not to. So even if you want any challenge, it just isn't there.
 
Some people in here are pretty deluded. Fez is quite an achievement and for two guys to make it its damn impressive. Technically its pretty damn fine and it looks fantastic imo.

The guy did not give a comment on a policy that had just been announced and the details were a bit vague (regarding MS going backwards on their plan for indie devs). Until he knew more he wouldn't comment, same goes for Johnathon Blow and both him and Fish get abused by some hack. It's easier to criticize and harder to actually make something.

The bug in Fez he didn't patch was also only affecting a tiny portion of players and was going to cost him a small fortune for an indie dev, he still has to make a living from this remember its his job. The fee was pretty astronomical to be fair and again this is something MS now appear to be back tracking on. Note that a lot of indie devs do not have a kind word to say about MS and their policies and all the hype prior to E3 was how devs would rather work with Sony now because of their stance on it. MS are known to be awkward and demanding in quite unfair ways.

For anyone that watched Indie game the movie you should also realise that Supermeat boy was promised front page advertisement and that never happened did it?
 
Phil Fish is the epitome of a ****end, whenever I have heard of him its always about something he has said or done.

Hope he stays out of gaming to be honest, nothing but drama with him and he's obviously in the wrong profession if he can't take a bit of criticism or trolling.
 
I've just finished watching the latest series of the guild, and Phil Fish reminds me of the creator of the game there :)
 
Well ya, as most people will quicksave before anything in games that have them, and then if they fail they just reload. How many people quicksave before hacking a terminal in Fallout 3 or fighting a dragon in Skyrim, just to fail and then reload? No different. I haven't played FEZ but I wouldn't be too harsh on it's no-death system, it really is no different to people who abuse quicksaves.
I think a closer analogy would be a quick save is forced upon the user each time a shot is missed in Fallout.

I don't have a problem with a no death system, as such. Super meat boy did this okay where if you did die you were punished for making a mistake but got thrown back into the game at the beginning of the level with progress lost however the user gains the experience of where they went wrong.

Fez, provides a challengless interaction with pixel art graphics.
 
Back
Top Bottom