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Fidelity Super Resolution 2.0

And so the defence starts

The big win here is all gamers sooner that sinks in to people the better for us all.

You never want to be locked into anything! FSR 2.0 now gives almost every pc gamer that quality and performance boost!

That's a lot of gamers just got an upgrade.
 
It really depends on if adding dlss is extra work vs FSR 2.0 without knowing the tech side I would expect its the same amount of development time.

But if its not then you will see dlss fall off over time just like other technology locked to nvidia in the past.

You also have to remember it's paying customers that is the main focus if you can get FSR 2.0 boosting that spec of hardware to a bigger base on just focus on dlss and lose a massive player base.

It's all time and money.

Even if dlss offers slight better pixel peeping the cost to reward still isn't worth it.
 
I worded that incorrectly, I meant do you think we could see something like RSR2 that has the same benefits of FSR2 considering as you said FSR and RSR are basically the same ?

Basically the same in terms of the idea of what both try to achieve.

The method of the both is different though and it's why FSR 2.0 won't be able to make it driver side due to how it must hook into thr games rendering path.

FSR 1.0 is a simple method that can be done after the rendering path downside is full screen is changed and it doesn't get rid of the TAA artifacts like blurring etc
 
Very disappointing show of FSR 2 games. This is why AMD have a hard time of winning back market share because they are way too late and then show up with tech that isn't as good and don't get their tech in games that "need" it or that people "want" to play....

What happened to this supposedly being very quick and easy to implement (the biggest pro that everyone kept going on about with FSR) especially if games already had dlss added? Is this just because amd have done what they usually do, throw it over the fence to developers and go do as you please?

Sniper elite 5 is a game that badly needs FSR 2, the shimmering is extremely noticeable and immersion breaking for me, probably the worst game I have played in last couple of years for it. I think this is AMD sponsored too so the chance of seeing dlss/dlaa is zero.

Geeez its been out like a month it will need time just like anything else does.

Remember DLSS was once only in a couple of games at one point. DLSS needed a full year before it started showing up strong now games release with it and I expect the same going forward for new titles.

Like FSR 1.0 it's the same story here that users like yourself was saying it's only in a couple titles now it's in just has much as dlss within a year.

FSR 2.0 will need a year to get a good understanding of the the up take on it.
 
Sadly the truth does seem to rustle jimmies :cry: Hence the lack of any real substance to try and debunk said points once again thus you get the usual fingers in ears, lets post one liners taking jabs to distract from the topic at hand :D

Tommy and co. be best taking their axe to grind over to amd reddit as there are a fair few unhappy punters over there too :eek: Seems they need to be told "it's free!!!!!!" :cry:




EDIT:

What do the amd owners think of GOW implementation then?
Satisfied with amds result? Or wish they would do better?
Would you still use it despite all the rather negative downsides as to how much it harms IQ in motion?

Not something I have noticed when playing tbh
I haven't played much though with FSR 2.0 just got past a boss fight I was on.
 
Does anyone have video footage of god of war FSR 2.0 running on rdna vs nvidia?

Supposedly RDNA 2 does a better job going from few posts on reddit.

I have watched back footage from 6800xt and I can not see anything that digital foundry is highlighting. But mind you the gameplay I am watching isn't slowed down or framed to loop either.

I'll play around with my own game later and see if I can see anything myself.

Edit
FSR 2.0 in God of War is simply broken in its current state. No chance this is what FSR 2.0 is intended to be like.
Just like in the past DLSS got its fair share of criticism when the game showed a bad image Battlefiled I believe was one title back then.
God of war FSR 2.0 is quite bad I have a 4k video processing to show what I mean.
 
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Can you upload your save for that level to test on Nv?
I'm on a different level but I don't get that on Nv using FSR 2@4K.

I have uploaded to dropbox try this link https://www.dropbox.com/s/3jbjlajpuonffz1/game.zip?dl=0

Noticed you had film grain and motion blur on. Might be worthwhile disabling post processing effects like that.

Will have a mess later with some settings. It might very well just be this area that is bugging out.
 
BsC9Reu.png

Is it like the artefact on his ear in the yellow circle I'm looking for?

If it is-it does it every time panning the camera when he is standing directly in front of any of the alcoves(red box)-be it FSR/DLS Native.

No
Its all around him when panning etc

61428771e5202814270860531ab532aa8121aa8c755d0552cbc1aaeae5c96d608d0df5e6.jpg
 
While I'm unsure if CDPR will add in FSR2 to Cyberpunk, Would be nice if they did, A modder has put FSR2 into it thanks to AMD releasing the source code with very promising results that uses the existing DLSS options menu, Disable motion blur or you get weird black lines.

That's quite amazing that people have managed that in such a short time frame.

So based on this I guess all games that support dlss can be modded to support FSR 2.0
 
Great to see the community taking this into their own hands rather than having to wait on amd.

Is there a reason why developers are still adding FSR 1 rather than FSR 2 to their games i.e. f1 22, hitman and se 5 being examples, seems a bit odd to keep adding the inferior option :confused:

Not something I can really comment on. Am sure they are a reason probably more than likely it was already planned to be added in the first place and just continued down the road map. I know for sure dev teams have road maps and targets to hit.
 
I'm sure deep down all the amd fans are secretly wishing that were true :cry: ;)

EDIT:

Video comparing perf. and motion, so seems like these modders are able to get performance on par with dlss now in RT workloads?


Looks like amd should be hiring them and getting rid of the current FSR 2 driver guys :cry:

I know you probably joking "are you" but surely it's on the devs making the game to ensure the quality of FSR 2.0?

Amd don't make games :D
 
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