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- Joined
- 26 Dec 2020
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- 156
It does make sense though. I would say that I want AA but I have turned it off in many games where TAA/FXAA was the only offering. Here we might go into the realm of subjectivity wherein for you AA is absolutely necessary but for me, and many like me, they would want AA but not if it destroys the rest of the image.The problem is you need AA or you get jaggied and ppwpixel flickering. For most modern gsme engines, the only way to do AA is TAA (not by choice, but this is literally all you can do).
do your question doesn't make sense
Funnily enough, that's what I had suggested somewhere but for FSR. Also, my question was genuine and not a statement on the quality of DLSS. So no rebuttal needed.And this is the real point. You will have to have TAA in any spatial-only super resolution technique. This id why DLSS 2 woekd so well, because it is better than TAA.
But as a quick rebuttal. DLSS can run st native resolution and upscale from there, before a final downample before display. This only makes sense on old games when you sre not looking for performance but extra visual fidelity. But non one bothers backporting DLSS to old games