The acent video looked so nice and cool and cyberpunk but then it switched to iso top down view and i went ah fudge nuggets. Such a bait and switch in that vid. Going from 3d nice visuals then iso view for gameplay, grr.
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This is a question to games' devs and not me. That said, Quake 2 is a very special case, as it's not DXR and games use very different approach.
Well it depends on your screen maybe, these screenshots are from 4K DLSS Performance mode. As I'm playing with a 1080p screen, it looks super sharp to me and supersampled (one of the most important reasons i keep going along with my 1080p 144 hz monitor). It would probably better on a 4K screen with DLSS quality mode (then the 3070's performance tanks...), but the DLSS performance mode was good looking enough for me and helped me push all RT effects + 60 FPS pretty much all the time with my 3070
here's a comparison;
https://imgsli.com/NTkxNzQ
(be careful, the dlss image will look better than the image I posted because apparently Imgur nerfed it 900 kb. Original image is around 10 mb, uncompressed. imgsli did not downgrade the image quality so you can analyze it better)
you can see that dlss perf at 4k runs circles around native 1080p even in terms of texture quality. but of course, a 4k screen will probably make the image look softer (not a problem on my end)
Can you do the same with TAAU upscaler, and also tell us the difference in FPS?here's a comparison;
https://imgsli.com/NTkxNzQ
(be careful, the dlss image will look better than the image I posted because apparently Imgur nerfed it 900 kb. Original image is around 10 mb, uncompressed. imgsli did not downgrade the image quality so you can analyze it better)
you can see that dlss perf at 4k runs circles around native 1080p even in terms of texture quality. but of course, a 4k screen will probably make the image look softer (not a problem on my end)
wait does metro exodus have a taau upscaler? where do i enable itCan you do the same with TAAU upscaler, and also tell us the difference in FPS?
They said they have a temporal upscaler so it should be there. How you can make it upscale from 1080p to 4k and then back to 1080p, that is another story.wait does metro exodus have a taau upscaler? where do i enable it
im fairly certain that they omitted taa upscaler deliberately from the PC version..
No, the ME devs were very clear in their initial post, their redaction to appease AMD makes no sense what so ever: "AMD FidelityFX open source image quality toolkit which targets traditional rendering techniques that our new RT only render does not use" eggg, that is complete PR garbage as an attenpt at the backtrack, and it doesn;t at all negate their initial post.
here u go some comparisons, i hope it can become helpfull for you all?"In addition to the improved Ray Tracing features, the Metro Exodus PC Enhanced Edition also includes support for NVIDIA DLSS 2.0. Internally, we already have a dynamic scaling system which allows us to perform our Ray Tracing step at lower than full-screen resolution and yet still generate an accurate lighting dataset at the end. DLSS allows us to do this for the entire rendering pipeline, rendering at a lower internal resolution and allowing an AI upscaler, powered by the NVIDIA Tensor Cores, to reconstruct the image at full 4K and at considerably higher frame rates. For 9th generation consoles, we have also implemented our own dynamic resolution and temporal upscaling system which maintains high resolution image quality while targeting 60FPS performance."
So how is it? Do they already have a better than FSR thing inside the game and they lied about not referring to FSR or the TAAU is not in the PC game version?
They said they have a temporal upscaler so it should be there. How you can make it upscale from 1080p to 4k and then back to 1080p, that is another story.
But it is not the same you compare the 1080p 50% shading with native 4k, you need to compare it with 1080p like you compared the DLSS perf.here u go some comparisons, i hope it can become helpfull for you all?
you can select different presets
https://imgsli.com/NTkxODU
and some 1080p tests
https://imgsli.com/NTkxODY/0/2
(dlss quality at 1080p looks better than native 1080p mostly in this game, i know its weird but that's the way it is, dunno, look at the gauge specifically)
i think i don't see much of a differece between 4k+%50 shading and dlss perf in terms of sharpness, but the reconstruction DLSS produces can be seen in trees and in the work machine towards left. and dlss performance also seem to be more performant, so my pick is that one
It has this shading thing which goes from 40% to 400% but i don't think it runs the same as TAAU.I just tested it and there is no upscaling option at all except DLSS. Obviously been told by Nvidia not to allow it on PC to compete with DLSS otherwise why would they not add it if they say they had a solution.
Really the worst thing about these sponsored games is that they become tech demos, they are made to run as good as it can be on the sponsor hardware and as bad as it can be on the opponent hardware. And it is the same for AMD the only difference is that they sponsor much worse games so no one gets to complain about not having DLSS in Godfall or whatever.
At least Sony and MS are more honest they have their own studios and the hardware is different so you can't play tricks against your opponent by sponsoring games.
"In addition to the improved Ray Tracing features, the Metro Exodus PC Enhanced Edition also includes support for NVIDIA DLSS 2.0. Internally, we already have a dynamic scaling system which allows us to perform our Ray Tracing step at lower than full-screen resolution and yet still generate an accurate lighting dataset at the end. DLSS allows us to do this for the entire rendering pipeline, rendering at a lower internal resolution and allowing an AI upscaler, powered by the NVIDIA Tensor Cores, to reconstruct the image at full 4K and at considerably higher frame rates. For 9th generation consoles, we have also implemented our own dynamic resolution and temporal upscaling system which maintains high resolution image quality while targeting 60FPS performance."
So how is it? Do they already have a better than FSR thing inside the game and they lied about not referring to FSR or the TAAU is not in the PC game version?
So they don't add FSR on PC because they have a better feature for consoles?yes, they have a better solution than FSR using temporal accumulation - which is wide spread on console games. Almost all AAA console games have to upscale, to maintain frame rates snd so most devs embraced Temporal upscaling in the last few years as an improvement over bilinear scaling. They often didn't port this to the PC and simply relied on faster GPUs or people lowering settings. That is changing, but it is the usual story of many bad console ports on the PC so the effort they put in is dependent on the developer.