Back 4 blood also got fsr and dlss recently there too:
https://www.reddit.com/r/Amd/comments/q6oqh5/dlss_vs_fsr_image_quality_comparison_in_back_4/
The new version of DLSS has also been added to tomb raider so probably be some good comparisons out there for it too, I haven't looked yet as got no interest in replaying them again
Deathloop also got dlss in yesterdays update as well (the newest version of dlss) and it makes a very nice improvement on the native/default image.
https://www.reddit.com/r/nvidia/comments/q8eobi/deathloop_dlss_vs_fsr/
https://www.altchar.com/game-news/d...to-amd-fsr-and-native-resolution-an1z77u0UjjG
As noted, dlss and fsr both need a bit of sharpening as seems the game developers don't make proper use of either dlss's or fsr's sharpener at times, although I rather they not tbh as when they have used it, they generally over sharpen far too much, give me a softer image over an over sharpened image any day of the week.
Far cry 6 is the first game where I have properly tried FSR out and it's pretty good for 3440x1440 and 4k, however, I wouldn't use any other preset other than UQ and if given the choice, I'll always use dlss as it's just superior imo and largely because it get rids of all the issues/artefacts with TAA, which FSR just enhances more since FSR doesn't "replace" TAA/default AA like dlss does. Hopefully this will change when AMD add similar methods to FSR when RDNA 3 comes out.
Yeah FSR in back for blood also looks very blurry compared to dlss. The guy used the in game sharpening slider to set sharpening to 0. FSR relies heavily on sharpening to produce a playable result, without sharpening FSR isn't worth using at all