Fight Night Round 4

Damn, trying to play this like 3 is impossible, it's a completely different game.

Controls are really different, gonna take a while to learn this.
 
The demos sort of turned me off a little, maybe it needs more time to grow on me but so far it just feels a bit off.

Lack of weight to the punches perhaps and a lot of wiggly rubbing on each other. Potentials there if you had two well trained players.
 
Tried the demo at lunch, and I sucked big time at it, didn't seem to able to land any heavy punches, seemed like I Was just tapping him.
 
well the graphics are superb, a great step up from FNR3 :eek:
i enjoyed the demo overall too, im not a huge fan of using the sticks to throw punches but once i got used to it i was able to knock down hatton twice in the second round
 
Yeah it seems pretty good, managed to knock out Hatton in the 2nd round, he didnt get up in the end.

Graphics seem superb, sound fx seem good too. Just a bit concerned with the slight over-the-top my face is made of jelly replays. Just seems a little ott for me. Otherwise loving it and will certainly buy it.
 
I just can't get a knock down

Played 6 matches, not a single knock down :(

This. It makes me feel inadequate :( I've had loads of 'his legs look as if they're going to buckle any minute now' moments, but the bugger always clinches before I can land a knockout blow.

Wish they'd have given a full 12 rounds in the demo. Overall impressions are good - certainly vast improvements over FN3.

It is airing on the side of becoming too complicated though. Sure, players movements are better mimicked and the animations etc flow a lot better (things like glancing blows are a great improvement) - but when you're trying to control all of the complexities via two thumbsticks and a couple of triggers, it runs the risk of ruining the playability factor.

Looking forward to the full game anyway, and it's definitely still a 'must buy'. :)
 
Back
Top Bottom