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- Joined
- 7 Sep 2007
- Posts
- 1,222
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- UK
To sum up what you said, "I didn't like the game because I didn't understand it and couldn't get into it and because like a lot of Final Fantasy fans I think I know everything and how the game should be and I'm always going to be disappointed when it doesn't match my expectations.".
I do understand it and still massively dislike it. The linearity is so obvious for so much of the game that I find it oppressive, the first 30 hours all just felt like wondering down a corridor. It feels exactly like their crystarium system - there's only one direction to go in 95% of the time, so why have this clunky system in place to spend the CP. Like so much of the game it's all style and no class.
Gran Pulse is better than the corridor sections I'll agree, yet there's still very little to do. I can go and fight mosters - like I've pretty much been doing in all of the corridors? Swell.
The exploration and freedom of movement in FF 7, 8 & 9 was far more interesting than you make it sound, as if you travelled back to older areas and towns in the game a lot of the time the people and places would have changed as the story progressed. You could talk to the NPC's (I hate that this is lacking in FF13) and be more drawn into the world and the story as a result. There was also a lot of side quests you could do to get different items etc. as well as often finding out small snippets about the characters or story as you did so.
And of course a lot of this is personal preference, however I can't help but wish they'd go back to the more traditional roots of Final Fantasy and just return to a turn based battle system, text boxes outside of cut scenes, NPC's that aren't just background filler and a world map.