“Please explain to me how gameplay physics (only able to do this by Ageia PPUs if Ive read correctly) could be done adequately?.. surely the bandwidth required to send this information would saturate the upload/download”
Not sure how I can explain it. It’s not a problem in any of the current PPU games as far as I can tell, lots work in multiplayer without a problem. I don’t have a deep understanding of how physics effects bandwidth and I don’t have any numbers. All I know are current PPU games don’t have a problem.
A number of people keep say it should be a problem. But the games work online, surly that’s evidence enough?
“Perhaps Im being naive, but if the effect generated requires an actual PPU because a CPU/GPU can not do the effect how can this information be sent to the server/other players in real-time?”
Some of the effects require mass amounts of internal bandwidth but that’s only to process the data. Once it’s worked out internally it takes a tiny amount of bandwidth to send that data across the PCI bus. I assume also the internet.
The best answer I can give is look at current PPU multiplayer games and figure out how they work. I don’t know how they work my self. But if you want me to guess, I would assume one PC or server would use a PPU sending out data to the rest. I see no reason why a server could not have a PPU process all the explosions then the results are sent to all the PC connected. But I dont think this is how current PPU games work.
Not sure how I can explain it. It’s not a problem in any of the current PPU games as far as I can tell, lots work in multiplayer without a problem. I don’t have a deep understanding of how physics effects bandwidth and I don’t have any numbers. All I know are current PPU games don’t have a problem.
A number of people keep say it should be a problem. But the games work online, surly that’s evidence enough?
“Perhaps Im being naive, but if the effect generated requires an actual PPU because a CPU/GPU can not do the effect how can this information be sent to the server/other players in real-time?”
Some of the effects require mass amounts of internal bandwidth but that’s only to process the data. Once it’s worked out internally it takes a tiny amount of bandwidth to send that data across the PCI bus. I assume also the internet.
The best answer I can give is look at current PPU multiplayer games and figure out how they work. I don’t know how they work my self. But if you want me to guess, I would assume one PC or server would use a PPU sending out data to the rest. I see no reason why a server could not have a PPU process all the explosions then the results are sent to all the PC connected. But I dont think this is how current PPU games work.