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Forza 5 Ported to DX12 PC in 4 Just Months

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"Turn 10 Studios has already ported their Xbox One launch title Forza Motorsport 5 to DirectX 12, using a four man team that took four months to get the game running on an PC using NVIDIA graphics at 60 FPS; Xbox One will see a significant performance boost for games using DirectX 12 as well.


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http://www.neowin.net/news/microsoft-reveals-directx-12-for-pc-xbox-one-and-mobile


Wonder why a Xbone (AMD) launch title uses a Nvidia GPU to test the DX12, must be as they had the drivers ready as stated in one of todays slides/reviews.


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using a four man team that took four months to get the game running on an PC using NVIDIA graphics at 60 FPS

Interesting you would assume since they used a pc a PC realease would be simple and quick,, but then articule goes onto say no dx12 games until 2015 :rolleyes:
might be listed as a xbox exclusive?
 
Ported to a PC, and working on a PC for a demo I wouldn't call identical things. Also worth noting that Oxide took one guy two months to get Mantle working(though not completely optimised) for their engine, with other dev's claiming about the same.

In general people are making a bit of a fuss over API's as if they are the hardest thing in the world to write for or adding support for a new API is massively costly, it's not. Mantle was pretty cheap to add support for, DX12 will be. Where the cost/issues arise is making new features to take advantage of the extra power.

The real question is why didn't MS do this years ago.......... and I think most of us know the answer to that.

Still quotes about DX12 making Xbox one way faster.... too many quotes really. Considering the existing Xbox api should be lower level and faster than DX12 could ever really be, and considering it has to factor in low bandwidth and edram to get the best performance I simply can't see how on earth a higher level API written with more abstraction will be faster.

Either MS are really desperate to con people into thinking the Xbox will magically unlock loads more power in 18 months, or they've absolutely well and truly screwed up their to the metal API on the xbox. The former seems like 90% more likely, I pretty much discounted the latter as screwing up that badly would be so bad I think they would have delayed the console till they fixed it.
 
Interesting you would assume since they used a pc a PC realease would be simple and quick,, but then articule goes onto say no dx12 games until 2015 :rolleyes:
might be listed as a xbox exclusive?

Yep, could just be proof of concept given the limited amount of xbone games that are currently only available on that system only.

Maybe we'll see an end of Xbox exclusives and they'll become Microsoft exclusive, putting out those would be exclusives to the PC too.

Either way a good time to be a PC gamer.
 
Interesting you would assume since they used a pc a PC realease would be simple and quick,, but then articule goes onto say no dx12 games until 2015 :rolleyes:
might be listed as a xbox exclusive?

iD software ported Super Mario Bros 3 to the PC in a single week back in 1990 (before the game was even released outside Japan), Nintendo declined the offer to use it as they wanted it to remain console exclusive, sometimes companies just do this crap for the sake of it :(
 
iD software ported Super Mario Bros 3 to the PC in a single week back in 1990 (before the game was even released outside Japan), Nintendo declined the offer to use it as they wanted it to remain console exclusive, sometimes companies just do this crap for the sake of it :(

Yup, coders code, Carmack redid Doom 1 in a language I can't remember, just to try and get the language in his head. I said quite correctly if you learn a language, code something basic then don't use it for 2 years, you come back and have to relearn it again. If you code a significant sized program with lots of more complex things done then it sticks in your head better.

Coders do their own things like that all the time to learn languages, to prove to themselves they can do something, simply to learn how long it takes to port a game to platform X so they can make informed decisions in the future, IE this game will take 8 guys 8 weeks to port costing X and they can decide if that is worth it.

Think I will skip reading post #8 TBH. :)

AMD Explains Why Mantle Doesn't Work on Xbox One

http://www.techpowerup.com/192552/am...-xbox-one.html

Not seen that before but then again I do not enter mantle threads.

So why exactly are you posting a non explanation in multiple threads? You've posted that in more than one thread and it really doesn't explain anything interesting and is what, coming up towards 6 months old? What is the relevance to what I said, or the thread, or frankly anything at all?
 
I can post what I like in this thread as I made it and any other (within rules) and IMO it was relevant to the convo at that time in each thread.

Was news to me and kind of proves mantle was never going to take over the world never mind ever be on the 2 consoles.

A lot more sense then the nonsense wall of text you copy/paste from search engines results Charlie.
 
It would be epic to get Forza on the PC but I can't think of one single reason MS would give up Forza being a Xbone exclusive.
 
MS same as with Halo and Alan Wake will tie it to the Xbone for a long time if they ever give it to PC but as its the 1st DX12 port they may do so as its good publicity.
 
It would be epic to get Forza on the PC but I can't think of one single reason MS would give up Forza being a Xbone exclusive.

Agreed but it would make sense to keep it a MS Xbox exclusive for maybe a year and then release to the PC. They lose out on potential revenue and the console players and PC players both get what they want (eventually).

Mind you on saying that, "The last of us" would have made me buy a PS3 if I didn't have one. Great game.
 
Ported to a PC, and working on a PC for a demo I wouldn't call identical things. Also worth noting that Oxide took one guy two months to get Mantle working(though not completely optimised) for their engine, with other dev's claiming about the same.

In general people are making a bit of a fuss over API's as if they are the hardest thing in the world to write for or adding support for a new API is massively costly, it's not. Mantle was pretty cheap to add support for, DX12 will be. Where the cost/issues arise is making new features to take advantage of the extra power.

The real question is why didn't MS do this years ago.......... and I think most of us know the answer to that.

Still quotes about DX12 making Xbox one way faster.... too many quotes really. Considering the existing Xbox api should be lower level and faster than DX12 could ever really be, and considering it has to factor in low bandwidth and edram to get the best performance I simply can't see how on earth a higher level API written with more abstraction will be faster.

Either MS are really desperate to con people into thinking the Xbox will magically unlock loads more power in 18 months, or they've absolutely well and truly screwed up their to the metal API on the xbox. The former seems like 90% more likely, I pretty much discounted the latter as screwing up that badly would be so bad I think they would have delayed the console till they fixed it.

Friends that are Devs and a lot of other devs have reported just how bad Xbox1 dev tools are.....

Simple fact DX 12 is about fixing Xbox1 and not PC - guess where they got the tools to fix Xbox1...;)
 
Would love this on PC, we need some good racers, for me there has only been Grid that stood out and before that gran turismo 1, I'm not keen on the simulator types and all the rest seem to be aimed at 12-16 year olds and I'm no where near that age bracket!!
I just want something fast, fun and makes use of the Pc's power, oh and a decent rally game wouldn't go a a miss either.
 
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