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Forza 5 Ported to DX12 PC in 4 Just Months

Would love this on PC, we need some good racers, for me there has only been Grid that stood out and before that gran turismo 1, I'm not keen on the simulator types and all the rest seem to be aimed at 12-16 year olds and I'm no where near that age bracket!!
I just want something fast, fun and makes use of the Pc's power, oh and a decent rally game wouldn't go a a miss either.

Agreed Nick. I treated myself to a Driving Force GT wheel and love it but the Sims are good but I still like the Arcadey feel of driving games.

Forza + DFGT + 4K = Awesome :p
 
I think Nvidia was most likely used to show how easy it was to port over to PC using dx12. If they had used AMD we would all be thinking Xboxone is basically an amd based pc. Now use Nvidia and it makes that 4 months look a little better. It also get's Nvidia involved as a partner as most people think Dx12 is AMD and Microsoft due to the Consoles. People think dx12 is all about fixing Xboxone so get Nvidia involved who have nothing to do with Xboxone which gives the PC users more hope.
 
I think Nvidia was most likely used to show how easy it was to port over to PC using dx12. If they had used AMD we would all be thinking Xboxone is basically an amd based pc. Now use Nvidia and it makes that 4 months look a little better. It also get's Nvidia involved as a partner as most people think Dx12 is AMD and Microsoft due to the Consoles. People think dx12 is all about fixing Xboxone so get Nvidia involved who have nothing to do with Xboxone which gives the PC users more hope.

Do people think that, I don't see people thinking that. Maybe from an amd spin point of view. I think people see DX as a Microsoft thing more than a AMD/nvidia thing.

Lot of things there :)
 
Wasn't Forza 5 already running on a PC back at E3 (3960X+Titan iirc)? and already with better graphics/performance than the Xbox One version?

This sounds like a publicity stunt to me... why would they spend 4 months porting it to DX12 when it was already ported to PC? are they saying they ported it to DX12 a year ago before DX12 was even planned? and if DX12 is as good as they say why have it running on the best PC that money can buy?
 
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Do people think that, I don't see people thinking that. Maybe from an amd spin point of view. I think people see DX as a Microsoft thing more than a AMD/nvidia thing.

Lot of things there :)

If you have read around lately all the rumors were dx12 is mantle and some are still thinking that way. That means Amd and Microsoft. Dx12 is supposedly all about the Xboxone again if you read around. Nvidia have nothing to do with either Mantle or Xboxone. You would have to be blind or just not reading tech news or forums to have missed it as of late.
 
Wasn't Forza 5 already running on a PC back at E3 (3960X+Titan iirc)? and already with better graphics/performance than the Xbox One version?

This sounds like a publicity stunt to me... why would they spend 4 months porting it to DX12 when it was already ported to PC? are they saying they ported it to DX12 a year ago before DX12 was even planned? and if DX12 is as good as they say why have it running on the best PC that money can buy?

There was no solid mention of the hardware used in the e3 xb1 machines, only that it was a 700 series nvidia GPU. Statements released by devs at those kiosks said it was something to do with being a comparable dev kit, used in the interests of stability. The bigger surprise was used win7 over win8 as the xb1 is uses the win 8 core.

So basically it wasn't running on dx12, it was running on some knocked together dev station for the purpose of showcasing at e3.
 
If you have read around lately all the rumors were dx12 is mantle and some are still thinking that way. That means Amd and Microsoft. Dx12 is supposedly all about the Xboxone again if you read around. Nvidia have nothing to do with either Mantle or Xboxone. You would have to be blind or just not reading tech news or forums to have missed it as of late.

Got a link to this, not interested really in forum zealot rumblings, would be interested in reading the amd/Microsoft dx12 stuff because all I have seen is assumptions by people wanting to portray it that way.
 
I know it's unlikely, but does anybody have any insight to MS actually releasing a PC version now that they have one ported?
 
If any broadcasting company will be the first to broadcast 4/8k int eh next decade, my money will definitely be on the NHK.

With the Olympics to be held in Japan, the company will get a big budget boost to fund the higher resolution broadcasting projects.
 
Ported to a PC, and working on a PC for a demo I wouldn't call identical things. Also worth noting that Oxide took one guy two months to get Mantle working(though not completely optimised) for their engine, with other dev's claiming about the same.

In general people are making a bit of a fuss over API's as if they are the hardest thing in the world to write for or adding support for a new API is massively costly, it's not. Mantle was pretty cheap to add support for, DX12 will be. Where the cost/issues arise is making new features to take advantage of the extra power.

The real question is why didn't MS do this years ago.......... and I think most of us know the answer to that.

Still quotes about DX12 making Xbox one way faster.... too many quotes really. Considering the existing Xbox api should be lower level and faster than DX12 could ever really be, and considering it has to factor in low bandwidth and edram to get the best performance I simply can't see how on earth a higher level API written with more abstraction will be faster.

Either MS are really desperate to con people into thinking the Xbox will magically unlock loads more power in 18 months, or they've absolutely well and truly screwed up their to the metal API on the xbox. The former seems like 90% more likely, I pretty much discounted the latter as screwing up that badly would be so bad I think they would have delayed the console till they fixed it.

But the oxide guy ported a PC game to the PC. I'm no expert but I'd guess going from PC to PC is faster than XBOX One to PC. Assuming that greg is quoting in the OP the wording sounds like they ported the game where as Oxide ported an engine.

The other thing is we don't know what else either of them were doing. Were they full time on it, 50/50 with something else? Were all 4 guy working on it at the same time? How much experience did they have with the code/engine and just in general.

Plus as with anything, not all people work at the same speed.

I think in both cases it's just trying to indicate that it was pretty quick.
 
Would love this on PC, we need some good racers, for me there has only been Grid that stood out and before that gran turismo 1, I'm not keen on the simulator types and all the rest seem to be aimed at 12-16 year olds and I'm no where near that age bracket!!
I just want something fast, fun and makes use of the Pc's power, oh and a decent rally game wouldn't go a a miss either.

Dirt 3 is a decent rally game
 
I know it's unlikely, but does anybody have any insight to MS actually releasing a PC version now that they have one ported?

Doubt it, think this will be another MS PR mistake. Show us it's all possible with limited time/money but never do it as they would prefer everyone to game on there consoles instead of PC.

I don't mind consoles exclusive just give me proper keyboard and mouse support so I can enjoy playing them.
 
"Turn 10 Studios has already ported their Xbox One launch title Forza Motorsport 5 to DirectX 12, using a four man team that took four months to get the game running on an PC using NVIDIA graphics at 60 FPS; Xbox One will see a significant performance boost for games using DirectX 12 as well.


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http://www.neowin.net/news/microsoft-reveals-directx-12-for-pc-xbox-one-and-mobile


Wonder why a Xbone (AMD) launch title uses a Nvidia GPU to test the DX12, must be as they had the drivers ready as stated in one of todays slides/reviews.


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Its a Console only Game, because Consoles are AMD hardware Nvidia wanted to show DX12 also run on their hardware. the fact that it and the Game runs on AMD hardware goes without saying.

Your reading far to much into it. Forza 5 will never actually see Nvidia hardware.
 
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