neil please explain the point of capping your fps in bf3 to 60 for eg and not getting 60 constant ?
thats my argument
basically there is no point in capping it to 60 cause you cant get 60 constant
therefore there is no point in actually capping it to something you cant achieve.
i understand the whole deal with the thread its basically like another way of using vsync or capping fps without the lag input from other methods .
but if you cant achieve your capping zone then why even cap it to that
totally bizarre logic
simplist way is get the correct hardware to run your game at the corrct settings that can achieve the fps required so you do not get the fps lag or any input problems.
if you cant lower your settings so you can get the required fps or just adjust to it manually when your playing and not make a big deal out of basically nothing much.
thats my argument
basically there is no point in capping it to 60 cause you cant get 60 constant
therefore there is no point in actually capping it to something you cant achieve.
i understand the whole deal with the thread its basically like another way of using vsync or capping fps without the lag input from other methods .
but if you cant achieve your capping zone then why even cap it to that
totally bizarre logic
simplist way is get the correct hardware to run your game at the corrct settings that can achieve the fps required so you do not get the fps lag or any input problems.
if you cant lower your settings so you can get the required fps or just adjust to it manually when your playing and not make a big deal out of basically nothing much.