FPS Limiter - Coming !!!! ( Nvidia )

neil please explain the point of capping your fps in bf3 to 60 for eg and not getting 60 constant ? ;)

thats my argument :D

basically there is no point in capping it to 60 cause you cant get 60 constant ;)

therefore there is no point in actually capping it to something you cant achieve.

i understand the whole deal with the thread its basically like another way of using vsync or capping fps without the lag input from other methods .

but if you cant achieve your capping zone then why even cap it to that :D

totally bizarre logic :confused:

simplist way is get the correct hardware to run your game at the corrct settings that can achieve the fps required so you do not get the fps lag or any input problems.

if you cant lower your settings so you can get the required fps or just adjust to it manually when your playing and not make a big deal out of basically nothing much.
 
neil please explain the point of capping your fps in bf3 to 60 for eg and not getting 60 constant ? ;)

thats my argument :D

basically there is no point in capping it to 60 cause you cant get 60 constant ;)

therefore there is no point in actually capping it to something you cant achieve.

i understand the whole deal with the thread its basically like another way of using vsync or capping fps without the lag input from other methods .

but if you cant achieve your capping zone then why even cap it to that :D

totally bizarre logic :confused:

simplist way is get the correct hardware to run your game at the corrct settings that can achieve the fps required so you do not get the fps lag or any input problems.

if you cant lower your settings so you can get the required fps or just adjust to it manually when your playing and not make a big deal out of basically nothing much.

Just don't worry about it Dg. Leave it to the big boys that understand.

Not really required in my opinion, most competitive gamers will not use this and just use ingame commands like they have done for years.

I presume the point in this is that some games do not support limiting the framerate through in game means. Not to mention that having a global setting that caps things everywhere could be a bit of a labour saver.
 
I wouldn't set it globally....

Install the new OSD software as per instructions with msi afterburner, right click the system icon it's a little cog press SHOW, when the window loads click on the BIG plus sign at the bottom of the profile listing. It will look for a file, direct to an exe you want the profile for, for example BF3 would be BF3.EXE. Set it to Stealth mode, then minimize the window back to the sys bar.

The following section in C:\Program Files (x86)\MSI Afterburner\Bundle\OSDServer\Profiles controls the limiter:

For example BF3.EXE would now have it's own profile as from above, double click the profile and put in below the line CoordinateSpace

[Framerate]
Limit = 60
LimitCapture = 0

Would be 60fps limit, save the file, quit msi afterburner/osd and reload, load the game and make sure vsync is off. That's it, I've only used BF3 as an example it can be used for any game :)

Many thanks :)

Rationale for setting it globally is that I do not always run MSI Afterburner, normally only when I am playing a demanding game.
 
I presume the point in this is that some games do not support limiting the framerate through in game means. Not to mention that having a global setting that caps things everywhere could be a bit of a labour saver.

True but then that's the assumption all games run similar settings and have the same requirements etc ;)

E.g. BF3 needs a hell of a lot more then say TF2 does

I am sure they would have thought of this anyhow. Wouldn't surprise me if you can assign a profile to each .exe lets say

*EDIT* Just read above anyhow :P
 
Not really required in my opinion, most competitive gamers will not use this and just use ingame commands like they have done for years.



Try that with the FPS cap command in BF3 and watch it stutter and drop FPS like crazy. I have BF3 set to 60 FPS with rivatuner server, benefits are GPU being less stressed so 15c cooler, flying in a jet uses only 40% of the GPU whilst before it was 99%, gameplay is smoother. It is all gain with a proper FPS limiter and no loss.
 
neil please explain the point of capping your fps in bf3 to 60 for eg and not getting 60 constant ? ;)

You won't notice the higher fps changes, it's the lower end dipping that most people notice, except superman and the idiots who think they notice the higher ones...

basically there is no point in capping it to 60 cause you cant get 60 constant ;)

You can with a decent rig. Once again, this won't make the lower end slower, infact it's designed to keep the game running at a smooth fps, not limit the graphics card's power per say.

i understand the whole deal with the thread its basically like another way of using vsync or capping fps without the lag input from other methods .

but if you cant achieve your capping zone then why even cap it to that :D

You do realize that there will be an option to enable and disable the limiter right? Besides if you actually read Neil's posts it explains why Vsync doesn't work as well as limiting might. Read it through again.

totally bizarre logic :confused:
Yeh I agree, except it's yours that's bizarre.

Why is it that some people always moan about an EXTRA feature which is being added that can be turned off and on? I'm looking forard to it.
 
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link he cant maintain 60 fps (which he cant ;)) i never said high end rigs cant :confused: i can get 60 fps constant in bf3 never dipping below (because i adjust my graphics settings so that i achieve this )

so why cap your fps you cant get ? that is what i asked and he hasnt answered.

you can notice the fps difference if you cant then thats your problem not mine ;) if he is going to disable the limiter why even use it ?

its all a bit of hoo har for nothing. if it was a big deal it would have been out ages ago like said earlier.

the simple fact is crying over ive got 2 fps less or slight bit of lag is basically just a excuse . you learn to play with lag or through server lag or whatever and adjust. nothing is ever optimal when gaming online.

yes its a extra feature but not needed and thats the thing you can game perfectly fine without it like we have for how many years ?
 
link he cant maintain 60 fps (which he cant ;)) i never said high end rigs cant :confused: i can get 60 fps constant in bf3 never dipping below (because i adjust my graphics settings so that i achieve this )

so why cap your fps you cant get ? that is what i asked and he hasnt answered.

you can notice the fps difference if you cant then thats your problem not mine ;) if he is going to disable the limiter why even use it ?

its all a bit of hoo har for nothing. if it was a big deal it would have been out ages ago like said earlier.

the simple fact is crying over ive got 2 fps less or slight bit of lag is basically just a excuse . you learn to play with lag or through server lag or whatever and adjust. nothing is ever optimal when gaming online.

Well, if you don't want it, turn it off. If you do turn it on. Simple as that really. And yes, if you can't even manage 60fps then it won't help.

And it's actually the fps drops that you notice, not the higher cap. If you got a 100% smooth 100fps you wouldn't see the diffrence between that and 200fps smooth.

yes its a extra feature but not needed and thats the thing you can game perfectly fine without it like we have for how many years ?

You could game perfectly before the mouse was invented...
 
This will definitely be useful for those games that like to render at 18billion fps while on menus (making the GPU fan go mental and coil whine too if you suffer from it) and then act normally during the game. Good find.
 
Well, if you don't want it, turn it off. If you do turn it on. Simple as that really. And yes, if you can't even manage 60fps then it won't help.

And it's actually the fps drops that you notice, not the higher cap. If you got a 100% smooth 100fps you wouldn't see the diffrence between that and 200fps smooth.



You could game perfectly before the mouse was invented...

not saying it isnt good just wondered why you would cap to something that isnt possible (neil getting 60 fps constant) . glad to see you understood me in the end :D

i know what you saying about the drop but the actual fps whether seen by eye or not does indeed make a huge difference especially in fps gaming.

100 fps you may not notice the difference by eye but if i can run a little bit faster than you and reload quicker and even fire quicker due to having a higher fps thann a person with locked fps then it is indeed a big deal and another reason not to cap your fps ;) this is why a lot of people dont cap there fps online in fps games .

your basically handicapping yourself by doing this

if you getting constant tearing or other screen issues that sucks and i guess its a help and ill agree to that
 
You really just don't understand it Dg. It's nothing to worry about - these things happen. However, it would be awesome if you didn't fill this thread with rantings about something sucking because you don't understand how or why it works.

The only part of your most recent post that is remotely close to the truth of the matter is the very last line. Even that is missing the point by a mile.

I promised myself I wouldn't beat my head against your brick wall but it looks like I couldn't resist :/
 
You really just don't understand it Dg. It's nothing to worry about - these things happen. However, it would be awesome if you didn't fill this thread with rantings about something sucking because you don't understand how or why it works.

The only part of your most recent post that is remotely close to the truth of the matter is the very last line. Even that is missing the point by a mile.

I promised myself I wouldn't beat my head against your brick wall but it looks like I couldn't resist :/

Bf3 in my post was used as an example but i'll not reply in depth to DG as it has been answered in the original topic anyway. It gets explained to him by others but the general outcome is always the same this sucks, pointless e.t.c. Yes I know my frame rates dip on occasion with BF3 this isn't a frame rate cap that stops it dropping it just stops it from going over it, while reducing tearing, heat and any mouse lag issues. If you need any further information and what else it helps with, please read again, again and again.

FALLOUT 3 / OBLIVION they all had fps limiters and NVIDIA themselves are also introducing a frame rate limiter. If it's that pointless and a waste of time would a graphics card developer introduce it.

It's a huge help for a lot of people and my little test with BF3 it certainly is an improvement if you have vsync off
 
Try that with the FPS cap command in BF3 and watch it stutter and drop FPS like crazy. I have BF3 set to 60 FPS with rivatuner server, benefits are GPU being less stressed so 15c cooler, flying in a jet uses only 40% of the GPU whilst before it was 99%, gameplay is smoother. It is all gain with a proper FPS limiter and no loss.

You're not the only one to see this benefit :cool:

Though personally I didn't have any stutter or huge FPS drops even with vsync on, it's just vsync off it looks awful and isn't that smooth. It is with this fps limiter though
 
Thanks for the link Neil79, this comes in handy when i can't be bothered to set vsync on in every game and sometimes vSync can cause more problems so just by limiting the fps to 60 saves me of having those problems.

@ ~>Dg<~ - it doesn't matter if Neil79 rig can't do 60 fps average in BF3 there are a lot more games that he might play that can do 60 fps but like Neil said it's to a reference he used in one of his posts.
 
BTW DO NOT use framerate capping - especially at 60 - and then enable VSync - you will just get increased latency and lower framerates than desired.

Driver level framerate capping is a good idea tho, especially for games which run much faster than you need and don't wish the GPUs to be sitting there running hotter and using more power while rendering 400fps when 120 would be enough.
 
I imagine there'd be a few Neil. There always are.

Am I right in thinking the benefit of a frame cap as opposed to v-sync is that there is no need for triple buffering if you're unable to keep a steady 60 fps, making for a smoother transition between framerate changes?
 
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