FPS Limiter - Coming !!!! ( Nvidia )


I'm not the one who jumped down my throat with sarcasm noting neil you have had probs since bc2 and have been looking for an answer lets be honest it wont make you any better. As if to say that I play poorly and i'm using this application as an excuse. Also why did you pick me out knowing full well you are trying to rattle my cage, congrats but it has worked both ways now.

I want this thread to get back on track and discuss this application, DG needs to read and understand what this application does and take it in properly. You need to step back and discuss the application not me, your not my type

Oh I forgot the :) sarcasm smiley which you've added twice now
 
neil get mods to delete the bs

but.... this application thats being added to the nvidia driver has been around for ages in different forms . it was done around 2009 as a seperate tool

it wasnt used as most think using vsync overall is better or other applications or other methods. if it was so ground breaking or good it would have carried on being developed and would have been in the drivers by now ;)

forget all the whatever bs like water off a ducks back an all ;)
 
The previous fps limiter I believe was used for Oblivion as a JAVA application it was that old :D, to be honest i'd hardly ever use it. But it may come in handy for some as it has done already.
 
I've been using FPS Limiter in Skyrim for as long as the game was out - with Vsync I would get very annoying stuttering, with it off - tearing.

With FPS Limiter it feel like the game runs at higher fps than it actually does.

All ENB configs have this option in the ini file now.

BTW, Neil, look into the Skyrim mods thread for some updates. ;)
 
Have been trying the limiter all weekend and it has been great! Seems to have dropped my 480 SLI temps by a few degrees (no exact figures because tbh I have not been paying attention to the graphs).
 
This thread is really making me think... I was just playing some games of Street Fighter IV AE on my new rig and I did the in-game benchmark and I'm getting ~270fps. Is this a problem? Can it damage my computer? If so, I had better get the new Nvidia drivers.
 
I've been using FPS Limiter in Skyrim for as long as the game was out - with Vsync I would get very annoying stuttering, with it off - tearing.

With FPS Limiter it feel like the game runs at higher fps than it actually does.

+1 FPS Limiter is a good idea if optional. As it can be used as a better Vsync i.e you can lock your game between 30-60 FPS unlike Vsync where on a 60hz monitor you have 60 or 30FPS and it can be quite noticeable.
 
This thread is really making me think... I was just playing some games of Street Fighter IV AE on my new rig and I did the in-game benchmark and I'm getting ~270fps. Is this a problem? Can it damage my computer? If so, I had better get the new Nvidia drivers.

Its unlikely that you'd damage your computer from running at such a high framerate, but your graphics cards would be put under unnecessary strain which is potentially lifespan limiting to them. The old way of solving that would be to enable vsync which would knock your GPU usage down massively, saving you on power and high temperatures. A frame limiter allows you to keep vsync disabled if your monitor is fast enough to display images without tearing and still enjoy the no mouselag + lower temps and strain due to having vsync off.
 
Hi all,

Not that im any sort of pro on this but DG i think you are looking at it from a point of 60fps is the min for a game for smooth play and thats not the point of an FPS limter if im right in thinking.

I use it on Skyrim (locked at 30fps) and god its like a diffrent game, with no major highs and lows with FPS it runs much much better. We all have seen the "human eye cannot see beyond 30fps so why does everyone go for the highest" well this FPS limter supports that statment.

What we can see is the major dips and peaks around the FPS. So for those in say BF3 that cannot hit 60 (so cannot use vsnyc) all the time but say could hit 45fps all the time they would set the limter to 45 this would produce a much smoother game play for them vs letting the game run at what ever it wants.

I hope that explains it a little better, anything over 30 should produce a smooth game, however due to a jump up and down it feels less than smooth. the limter makes it more stable and smooth.
 
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Sigh...

A driver level framerate limiter is a much more elegant solution than 3rd party limiters - which have been around since well atleast 10+ years.

It will NOT work like vsync, there may be some reduction in tearing in some cases as a side effect but just as easily more obvious tearing.

The human eye ABSOLUTELY can make use of more than 30fps and indeed anything under 45fps for most people will feel laggy in realtime interactive games - most people can make use of atleast 50-60fps and anyone whose spent a lot of time gaming can probably get an advantage upto 80fps or so beyond that its very insignificant. While a hard limited 30fps will probably feel smoother than a 45fps average with lots of jumping in framerate it will still be far less acceptable than a hard limited 45fps would be.

A frame rate limiter will NOT prevent the framerate dipping below the set framerate - if you were getting lows of 5fps before the limiter you will still get lows of 5fps with the limiter - it will just feel less due to not changing so dramatically.

nVidia has put some time lately into improving the smoothness with their drivers - especially with multi GPU setups to reduce instances of noticeable micro-stutter even when it comes at a slight performance penalty, I suspect this framerate limiter being at driver level allows them to use more advanced tricks when they have a user set framerate to work with that they couldn't get away with normally as people would notice extra latency in some cases which wouldn't be acceptable to the end user normally.
 
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Really don't see the point of this? Just use vsync, does the job perfectly. For me anyway.

For me, vsync will cap at 60 fps. Which is too low for some of my games. TF2 is a good example, the perfect framerate is about 120 fps. There's noticeable stutter at 60 fps. Capping my TF2 at 120 fps is one of the best things I've done, the game is just noticeably smoother. Without the cap it would constantly spike up to 160 and go down to 100. Capping at 120, it stays at 119/120.

I don't play many games and TF2 is the only one I've found so far that fps capping is actually essential on, so I probably won't use this driver tool. I imagine it will help in fast paced fps games in general though.
 
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