The same obviously does not occur in video games.

125fps if you want to be a top gamer

been reading in a few forums on here about frames per seconds in games, people wanting daft amounts like 150fps, correct me if im wrong but i though our films were made to abuot 24 fps as this is about the limit what we can see.
so why the need for more:?
I thought the human eye could see at 60fps?hence why some games like Doom 3 for example are limited to it.
Aint that the magic number for trick jumping?

My cousin, who plays a lot of CSS, likes to have at least a hundred to be as competitive as possible. Although I don't understand why, since LCDs can only produce up to a 75 refresh rate.


Humans have correctly identified objects shown for 1/220th of a second. That's with experienced military fighter pilots, but it does show what the human visual system is capable of.been reading in a few forums on here about frames per seconds in games, people wanting daft amounts like 150fps, correct me if im wrong but i though our films were made to abuot 24 fps as this is about the limit what we can see.
so why the need for more:?
A lot of dodgy information in this thread
There is no known precise limit to what the human eye can perceive, as it varies from person to person. So people chucking out figures like "60fps" or "75fps" are wrong (I can easily tell the difference between 75fps and 160fps). Like the poster above suggests, the real way to notice the difference is if you get used to playing with a constant high framerate and refresh rate. Play for a week with 125fps/125hz and then switch back to 75fps/75hz, and it feels less smooth in a game you are well in tune with.
Couple of good articles here: http://amo.net/NT/02-21-01FPS.html