We can tell the difference between 200 and 400 fps quite easily.
It's pointless having 400fps for gaming though.
Yea

24fps in games would be horrendous yet watching tv programs @ 24fps would be fine / normal.
Totally different things
We can tell the difference between 200 and 400 fps quite easily.
It's pointless having 400fps for gaming though.

24 fps as this is about the limit what we can see.
so why the need for more:?
Plus, why the hate for the people who can get 60+fps in crysis? willy waving? jealous much?
60+ fps on Crysis with current hardware isn't possible, unless you're talking about running it on Medium with a 8800 Ultra or 2 in SLi, then sure you can enjoy that 60 fps.
Q6600 8800gts 2gb ram, i get 60 fps on high regularly, dips to the 30's at intense times
Yea
24fps in games would be horrendous yet watching tv programs @ 24fps would be fine / normal.
Totally different things
At 320x240?
1680x1050, check the 1280x1024 screenshot thread

windows xp and only high settings, works a treat, i think it may be because it uses all 4 cores around 70% a friend has a 8800gtx with an e6600 on vista and only gets 35-40 fps on very high

I actually disagree with the notion that 24fps is acceptable for film. Its just about fine if you have still cameras which only focus on the main characters, but in any film where the camera pans over a wide environment i find it horrendous enough to give me a headache. For instance, there is a scene in gladiator where the camera pans over the stadium, or possible rome or something. The stutter is noticeable because so much ground moves per frame.
Ie, if i move through 800 pixels in 48 frames at 24fps, (2 seeconds) thats just over a 16 pixels per frame 'jump'
Frame 1:
......(Object)*
Frame 2:
......(Object)................(Object)
This will not yield smooth animation because the jump is just too big. However if i Quidruple the fps:
Frame 1:
......(Object)
Frame 2:
......(Object)....(Object)
Much smoother!
This is the reason i get frustrated with films that over-use shaky cam.
*Where object is 1 pixel wide
I thought the human eye could see at 60fps?hence why some games like Doom 3 for example are limited to it.
e-penis, mostly.
Wow, I only wish this was the case then maybe I wouldn't have to keep forking out on new kit.
Ignorance is bliss. I'm guessing you're still on caveman kit, no?

I'm not lieing, service pack 3 gave me about a 25% increase on my fps in crysis
The "frame rate" of the human eye isn't muhc more than 10FPS,, but it is not constant so to avoid aliasing we nee need to sample at around a factor 10 times that.
It takes around 100ms to fully process a visual image, leading to 10FPS maximum processing rate. But certain senses such as motion can be perceived much faster, even if the motion is not accurately observed and measured it is detected as part of a flight or fight "early" vision system in the old cortex.
I actually disagree with the notion that 24fps is acceptable for film. Its just about fine if you have still cameras which only focus on the main characters, but in any film where the camera pans over a wide environment i find it horrendous enough to give me a headache. For instance, there is a scene in gladiator where the camera pans over the stadium, or possible rome or something. The stutter is noticeable because so much ground moves per frame.
Ie, if i move through 800 pixels in 48 frames at 24fps, (2 seeconds) thats just over a 16 pixels per frame 'jump'
Frame 1:
......(Object)*
Frame 2:
......(Object)................(Object)
This will not yield smooth animation because the jump is just too big. However if i Quidruple the fps:
Frame 1:
......(Object)
Frame 2:
......(Object)....(Object)
Much smoother!
This is the reason i get frustrated with films that over-use shaky cam.
*Where object is 1 pixel wide
10 frames per second? Theres several study videos that show otherwise, where videos are played and a frame is stuck in randomly as one frame in a video running at over 100fps. If the eye is limited to 10frames per second thered be times when we miss the image entirely, yet we don't.
Broadcast television also uses interlacing, making the effect frames per second around 60 not 30 like everyone is saying. The interlacing provides extra sections between frames to smoothen the footage and if you stop an interlaced video and capture the individual frame you'll see it as black and white lines around moving objects.
This site disagrees with your 10fs cap.
http://amo.net/NT/02-21-01FPS.html