That doesn't sound good. Does that mean the uniqueness of different player's cities will gone?
I wouldn't say gone more vastly reduced.
The beta only has 1 map the rest are disabled. The resources are always in a fixed locations which means the corresponding distract is pretty much always going be in the same place per playthrough. The map layout plays a big part in where you going going to place a distract. Coal is always in the same spot so you are always going to drop that first extraction distract on the coal and always place a coal mine in the building slot. There are only two places to grow food and only 4 possible places for Logistic distracts so those are pretty much always going be in the same location. Its not called iron but pretty much the same for iron mines those are pretty much always going be in similar positions. You do draw the shape of the distract but its got to touch the resource so always around about in the same area.
There is some uniqueness. I don't think this counts as spoilers as its in the first game. My first playthrough I upgraded coal mines and got most of my coal from from extraction distracts. In my 3rd playthrough I built 1 single coal mine which I later disabled and 4 Logistic distracts and a load of storage deports and got my coal from the wasteland and stored up to cover the storms.
I enjoyed that 3rd playthrough a fair bit. A lot more then the first playthrough. I think after a few balance patch's and UI problems being fixed it will be a good game. Just come at it as a Frostpunk Wastelands game rather then a direct sequel. I mean a game set in the Frostpunk world rather then a direct sequel.