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G-Sync is a con?

Too funny... I still wanna know whats taking AMD so long given how apparently nVidia is just taking everyone for a ride.

Oh NVidia are definitely taking everyone for a ride. But I have no doubt at all that AMD would do the same if they were in a position to do so.

AS for the Delay, well it's nothing to do with AMD really. They have their freesync ready to go. But they had to wait for VESA to make adaptive sync part of the display port spec, convince monitor manufacturers to use said spec in their monitors, wait for scaler companies to make suitable scalers and now are waiting for monitors to be released.
 
Oh NVidia are definitely taking everyone for a ride. But I have no doubt at all that AMD would do the same if they were in a position to do so.

AS for the Delay, well it's nothing to do with AMD really. They have their freesync ready to go. But they had to wait for VESA to make adaptive sync part of the display port spec, convince monitor manufacturers to use said spec in their monitors, wait for scaler companies to make suitable scalers and now are waiting for monitors to be released.

Is it ready to go though(Does it require something in the drivers, does it function correctly, will it be beta), AMD are as bad as anyone for making false claims... Mantle public release etc.
 
Sorry Humbug, you are completely wrong. The reason Nvidia did it this way is because they saw Adaptive sync coming. They are on the board of directors of VESA, they would have seen the proposal by AMD to get the eDP variable rate specification made part of the Desktop display port standard.

This proposal didnt happen until after gsync was already announced and demoed. Just sayin'.
 
Is it ready to go though(Does it require something in the drivers, does it function correctly, will it be beta), AMD are as bad as anyone for making false claims... Mantle public release etc.

LOL are you getting angry because I said something bad about Nvidia? My first comment was about big companies in general, Apple, Microsoft etc, they all take their customers for a ride, having a huge, nearly unassailable market share gives them the freedom to nearly do anything they like. AMD would love to be in that position.

As for Freesync, it's already in the drivers, the Omega drivers released at the end of last year. The rest of your statement, what's that got to do with the delay in bringing adaptive sync monitors to the market? I didn't make any comments regarding how it might work.
 
This proposal didnt happen until after gsync was already announced and demoed. Just sayin'.

I am not sure about that. We know when it was accepted, but when was it submitted? If you can provide a link to show when it was submitted that would be great.

I don't get it, it doesn't make sense. AMD began the production of cards with Adaptive sync in mind before Gsync was demoed at all. Their demo obviously wasn't the catalyst that sparked freesync as AMD seemed to already be thinking about this for a while.

Of course, it's entirely possible that both AMD and NVidia arrived at their own variable rate solutions independently and that the success of Gsync did smooth the way for adaptive sync adoption with monitor manufacturers.
 
LOL are you getting angry because I said something bad about Nvidia? My first comment was about big companies in general, Apple, Microsoft etc, they all take their customers for a ride, having a huge, nearly unassailable market share gives them the freedom to nearly do anything they like. AMD would love to be in that position.

As for Freesync, it's already in the drivers, the Omega drivers released at the end of last year. The rest of your statement, what's that got to do with the delay in bringing adaptive sync monitors to the market? I didn't make any comments regarding how it might work.

Are you for real, I asked a question with regards to AMD's Free sync. Some people in this forum need a reality check.
 
Thought it was common knowledge that G-Sync is basically a con? The technology is built into DP1.2 :)
 
I am not sure about that. We know when it was accepted, but when was it submitted? If you can provide a link to show when it was submitted that would be great.

I don't get it, it doesn't make sense. AMD began the production of cards with Adaptive sync in mind before Gsync was demoed at all. Their demo obviously wasn't the catalyst that sparked freesync as AMD seemed to already be thinking about this for a while.

Of course, it's entirely possible that both AMD and NVidia arrived at their own variable rate solutions independently and that the success of Gsync did smooth the way for adaptive sync adoption with monitor manufacturers.

25th November, over a month after gsync was announced and demoed... bear in mind that it was demoed feature complete on the 18th October, there is clear evidence that it was researched, developed and productised in to an actual monitor in plenty of time for a public event. Kudos to AMD for coming up with a laptop eDP to desktop idea in a month and a demo within 3, but gsync was clearly developed before adaptive sync.

http://www.hardware.fr/news/13545/amd-freesync-proposition-dp-1-2a.html

In their first press release AMD stated that the hardware to support adaptive refresh rates has existed since the 6*** series, but i find it hard to believe theyve been working on it for that long.

If adaptive sync had been in the works with Vesa prior to gsync then i'm sure AMD would not have been backwards about coming forwards to tell everyone, but they havent.
 
Just come back from a game of BF Hardline and, like, (LOL)

*Put's headset back on, leaves room* :p
 
Nvidia's G-Sync technology, which synchronizes frame refresh times with the refresh rate of a compatible monitor, it comes at a price, though, because G-Sync only works with monitors have special hardware.

However world on the street is that the mobile incarnation, will work on ordinary laptops.

PC Perspective investigated an Nvidia driver leak and discovered it enables G-Sync on the ASUS G751, an excellent laptop released late last year without a G-Sync display module.

The site found that the ASUS G751 is in fact capable of refresh rates as high as 100Hz, which makes the 1080p panel quicker than some desktop G-Sync desktop monitors. There was no prototype or hidden G-Sync module was stuffed inside the ASUS notebook which means that hardware was not required.

There are still a few problems. A flicker that commonly appears with G-Sync monitors at low frame rates was encountered with the G751, and the laptop also suffered occasional "dropouts" which caused the display to go entirely blank.

Nvidia says the driver was provided to OEMs "to begin the process of validating and troubleshooting" the beast.

http://www.fudzilla.com/news/graphics/36908-nvidia-mobile-g-sync-will-work-without-new-hardware

Earlier this week, news surfaced of a leaked Nvidia driver that could supposedly enable G-Sync on any mobile or desktop display. The author used this driver to argue that Nvidia’s GeForce was nothing but a DRM scam, and that the Altera Arria V FPGA inside the G-Sync module was nothing but a DRM mechanism designed to ensure that G-Sync was limited to Nvidia-approved monitors and video cards.

Gamenab’s various claims run the gamut from flatly incorrect to highly dubious, but there is a kernel of accuracy to them — specifically, the driver the website leaked does enable an early version of G-Sync support on at least one laptop.

Setting the record straight on G-Sync support

Gamenab makes a number of inflammatory accusations concerning G-Sync support. According to the site, G-Sync is “a kind of DRM component protection,” CUDA “was made to force the developers to work on an Nvidia GPU,” and the Altera FPGA inside the G-Sync module “does nothing else than confirm that the module is right here.”

Two of these claims are factually untrue. While it’s true that CUDA is Nvidia’s own proprietary language, it debuted in 2007 — two years before OpenCL 1.0 or DirectCompute were released. Nvidia wrote their own proprietary language for GPGPU applications because, at the time, there was nothing else like it on the market. Gamenab also claims that G-Sync uses an Altera FPGA solely as a DRM solution. In addition to linking to the wrong literature on the topic (Gamenab claims the chip is a Stratix when it’s actually an Altera Arria V GX), Nvidia absolutely denies that the purpose of the chip is as a DRM conduit. The reason Nvidia had to build its own ASIC in the first place is because existing desktop monitors didn’t support the hardware features G-Sync requires.

Nvidia G-Sync
Never let facts get in the way of a good story. Image by Anandtech
Gamenab also claims that this driver enables G-Sync support on any desktop monitor that supports DisplayPort 1.2. We tested both the Dell UP2414Q and an Asus PQ321Q display. Neither showed any sign of G-Sync compatibility. The entire reason that Nvidia built G-Sync as a specialized solution is because there were no ASICs available on the desktop market that would allow it to synchronize frame display between the GPU and the monitor. Even the FreeSync / Adaptive-Sync standard backed by AMD required modifications to the DisplayPort standard and a new set of supporting monitors. In short, there’s no reason to expect this driver to magically enable G-Sync on any standard desktop display.

Finally, despite Gamenab’s claims to the contrary, this is not a “hacked” driver. It’s a leaked driver from one of Nvidia’s OEM partners that was designed to enable an early form of mobile G-Sync support.

Whew. Alright, now that we’ve covered all the dross, let’s talk about the good stuff. Mobile G-Sync? It’s definitely happening.

Previewing mobile G-Sync

While this driver is worthless for enabling desktop G-Sync, it installed perfectly on an Asus G751J laptop. For those of you who don’t recall, the basic idea of G-Sync is that game output can be greatly smoothed by synchronizing the GPU frame buffer with the LCD’s output.

The traditional method of preventing screen tearing in a game is to use Vertical Sync, or V-Sync, but while V-Sync’s locked framerate prevents half-displayed updates that result in a fractured image, the frame rate drops precipitously if the GPU can’t lock its frame output to the refresh rate. The graph below shows an example of V-Sync frame rates spiking and dropping between 30 and 60 fps depending on how long it takes the GPU to finish a frame (the green line is the GPU’s output, the red line is the actual displayed frame rate).

V-Sync frametime
V-Sync pulls the frame rate down if it can’t maintain 60 FPS. Image courtesy of Tech Report
The difference between G-Sync and V-Sync is captured in the video below, albeit imperfectly — without a high speed camera it’s difficult to perfectly differentiate the two. Nonetheless, the V-Sync video on the left has a subtle jerkiness to it that the G-Sync camera on the right lacks.



We confirmed that the pendulum demo ran perfectly on our Asus notebook, then fired up Skyrim to check a shipping title. Here’s what the frame times look like for Skyrim when G-Sync vs. V-Sync is used — bearing in mind, obviously, that this driver is still in alpha.

Elder Scrolls Skyrim
Elder Scrolls Skyrim — V-Sync enabled only
Elder Scrolls Skyrim -- G-Sync Enabled
Elder Scrolls Skyrim — G-Sync enabled
The frame rate still jumps in a handful of places, but delivery and timing are much tighter with the G-Sync solution. That’s the advantage of the technology, and the idea of seeing it in enthusiast hardware is downright exciting. G-Sync just feels better in the majority of cases, especially if you only have a 60 Hz refresh rate on your LCD.

The mobile support question

Back when Nvidia announced G-Sync, the company said it was exploring mobile options as well. This leaked alpha driver is proof that the company is still working to build that support into shipping hardware, but it’s not clear when we’ll see shipping solutions. The fact that G-sync worked on a single Asus laptop and with one particular title doesn’t mean that the support is finalized or working across all games / laptops.

Unlike desktop monitors, which have independent chips for controlling their own timing and other characteristics, mobile displays tend to take their settings directly from the GPU itself. That’s how AMD was able to demo its first iteration of FreeSync on a mobile display more than a year ago — the embedded DisplayPort (eDP) standard contains certain features that conventional DisplayPort 1.2 lacked.

Nvidia has declined to say exactly how they enable G-Sync on desktop hardware or precisely what the mobile solution looks like, which has fueled speculation that their solution is substantially identical to the Adaptive-Sync standard now baked into DisplayPort 1.2a. Similarly, it’s not clear which laptops, if any, might receive a retroactive update to enable G-Sync support — while customers would obviously appreciate the option, companies like Asus have financial incentive to restrict their validation process to new systems.

Enabling G-Sync

Laptop users who want to experiment with the driver can find it here, though we advise being careful to back up important data. If the driver works, the option to enable G-Sync will appear in the Nvidia Control Panel as shown above.

http://www.extremetech.com/extreme/198603-leaked-nvidia-driver-offers-taste-of-mobile-g-sync

Now can we put this crap talk to bed?
 
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Yer, clearly trolling and your work here is done. Well done Humbug on getting us to bite...

I don't bite, where I live I have pets to do that.:D

jZQXhZU.jpg
 
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