Game Activation Uproar

krisboats said:
But is it actually illegal to use one or is it illegal for the person who made the thing. As far as i see you download a cracked .exe and paste it into the game folder and your done. At no point do you reverse engineer or modify the code.

I cant be certain, but id say its pretty much on the same level as receiving stolen goods. You know what they've done is illegal, but you accept the fruits of their wrong-doings anyway.
 
krisboats said:
But is it actually illegal to use one or is it illegal for the person who made the thing. As far as i see you download a cracked .exe and paste it into the game folder and your done. At no point do you reverse engineer or modify the code.

End User License Agreement.
Should read it sometime.
 
sk0r said:
End User License Agreement.
Should read it sometime.

Eula is not the law of the land.

Infact i know that in Spain it is legal to modify software for personal use.

AFAIK there have been no test cases in the UK which have made this black/white.

The publishers will be not be stupid enough to sue ppl who have bought the game for using cracks.

Sure its against the eula but meh.

sid
 
sid said:
Eula is not the law of the land.

Infact i know that in Spain it is legal to modify software for personal use.

AFAIK there have been no test cases in the UK which have made this black/white.

The publishers will be not be stupid enough to sue ppl who have bought the game for using cracks.

Sure its against the eula but meh.

sid

So its against something that you agree to when you install the software, but it doesnt really matter?

You are correct, they are unlikely to sue people for using cracks. Using cracks comes with its own dangers anyway, such as various types of nasty little programs that will make your computer spew out its hard drive.

They are unlikely to sue the actual software piraters either, they leave that to the lovely men in fine black suits who shoot people and ask questions later.

The point of copy protection is to make it difficult to pirate a game, and it works. The majority of legitimate customers arent inconvenienced, just a vocal minority.
 
It's still an agreement you're making though to allow the install to go onto your system.
I'm 99% sure the EULA does list out what you may or may not do with the game code, modifying it is one of them and that's what you're doing with cracks etc...

Granted the companies are hardly going to hunt each and every one of those users down who use cracked software.
Take Microsoft Windows for example, if you try to update your version with an illegal serial key they pretty much deny you any updates.
Is that wrong of them?

I'm no way taking the moral highground here with this as I too am guilty of this terrible crime, but if game developers want to take copyright protection to the next level, who says they can't? Record labels done it with music CDs.
 
procrastinator said:
So its against something that you agree to when you install the software, but it doesnt really matter?

You are correct, they are unlikely to sue people for using cracks. Using cracks comes with its own dangers anyway, such as various types of nasty little programs that will make your computer spew out its hard drive.

They are unlikely to sue the actual software piraters either, they leave that to the lovely men in fine black suits who shoot people and ask questions later.

The point of copy protection is to make it difficult to pirate a game, and it works. The majority of legitimate customers arent inconvenienced, just a vocal minority.


Doesn't seem to matter in some countries, so we could get it changed if we wanted to.

I don't mind copy protection but I see cracks as fair use once you've paid for the game and at least some ppl will agree with me here.

sid
 
sk0r said:
It's still an agreement you're making though to allow the install to go onto your system.
I'm 99% sure the EULA does list out what you may or may not do with the game code, modifying it is one of them and that's what you're doing with cracks etc...

EULAs are worthless. Utterly worthless. They're not even a proper contract; you only get the option to accept/reject after the contract is concluded and the game is bought.

I see nothing that suggests that using a crack is other than perfectly legal.
 
Who the hell is going to get into legal trouble for using a nocd/dvd crack?

They may as well be legal because nothing is gonna get done against people who use them, myself included.

Hope a BioShock one comes out soon as I rather have my BF2 DVD in the tray instead of swapping discs, I hate it!
 
Its copy protections like this that will kill PC gaming off for good. The majority of people dont want this extra hassle when they buy a game. From what I have read, there is already a pirate version out so who is this protection hurting now? Certainly not anyone who wants to get a pirated version thats for sure.

All it will do now is drive more people alway from pc gaming to the easier format of consoles.

I would also go as far as saying people who were going to buy this will now go looking for a pirated version just to get away from the activation mess.

Interesting to read PC gamer tried installing and uninstalling the game twice on the same PC and it locked them out! People just wont bother after experiences like this. Its going to damage PC gaming far more than its going to save in sales.
 
: UPDATE :

Theres been an update on the PC Gamer Blog - http://www.pcgamer.com/

By Dan Stapleton, Senior Associate Editor of PC Gamer,

"It's now been more than 24 hours since I sent 2K tech support a photo of my BioShock disc and manual, and I have yet to hear from them about my code being reactivated. Luckily I work in a magical computer game wonderland, and there happened to be an extra copy here that I was able to "appropriate," (sorry about that, contest winner*) and I played the hell out of it last night and it rocks. But in the real world I would be really, really ****** off right now. To be fair, of course, in the real world I wouldn't have installed the game on three systems already, but still."
 
Jihad said:
Who the hell is going to get into legal trouble for using a nocd/dvd crack?

They may as well be legal because nothing is gonna get done against people who use them, myself included.

Hope a BioShock one comes out soon as I rather have my BF2 DVD in the tray instead of swapping discs, I hate it!

Completley agree. While it's very un-Europen in practise it doesn't actually harm anyone.

No cd/dvd solutions have been available for around 10 years now. Considering it's only in recent times that copy protection has become significantly more agressive and how previous examples dictate it won't be long before alternative is made available, I don't see why people are getting worked up about it.

I'd hazzard this is less intimidating than the Starforce crap anyway.

Also, someone think this over for me, even if you could use a no dvd crack on this game, you actually have to have the original DVD in the drive to complete the installation anyway. If you have Daemon tools running it will throw a wobbly about not using the original disk and won't even autopatch.
 
Breaking rules that are set out in the EULA is not illegal.

The EULA sets out a list of rules that both parties agree to. The EULA merely exists to clarify situations where the games company can terminate the service that they provide to you. (Along with other things)

For example, cheating online is not illegal. But it usually breaches the terms of the EULA. The EULA then allows the games company to ban you from the game. Without the EULA then it is likely they would be unable to ban you from the game (terminate their service to you), as you would not have broken any agreement.
 
Even some developers accept that legitimate payers prefer to use no-cd cracks. The company responsible for X2 (Ugosoft?) actually released thier own no-cd/starforce circumventing patch to registered users. In my opinion this is definitely the way to go - I have no objection to registering a game/signing up to a forum account etc - but I do NOT want rootkits and Optical-drive killing starforce drivers on my PC (and yes I've experienced the Starforce 'issues' firsthand).
 
if I have purchased the game I will feel no guilt in using a no cd/dvd exe

I will have done my bit in supporting the developer by purchasing the product, as long as it stays only on my system and doesnt go to friends or family I will not feel guilty at all about it


as for the price of games its a non issue really..I was looking through my account from the place I buy my games....I paid exactly the same for Bioshock as I did for Far cry about 3 years ago...so prices have not gone up at all, prices for games remain pretty constant so people either buy them or they dont...theres no real middle ground
 
Always use protection. Whether you're making a PC game or the monster with two backs, it's a wise creed. For gamers, however, 'protection' presents images of convoluted codes, online subscriptions and idiotic orders to restart your PC before the game can begin. At worse, protection is a short cut to digital STDs: malware, spyware, and more blue-screening than an XXX shop in Soho.

Is copy protection in PC games for the greater good of mankind, or is it akin to carrying a TV aerial around a park during a thunderstorm? Game creators are clear where they stand.

"I've always liked the idea of creative, nasty, deliberately destructive copy protection," smirks Jon Hare, designer behind the fabled Sensible Soccer franchise. "For example, injecting disabling viruses into pirate's machines, slow degradation of pirated games so they're unplayable after some time, or disabling the ability to save progress in the game if the copy is pirated."

These days, the games industry is all a fluster about digital thievery. Understandably so. Where once pirates stole from kings, they're now more likely to announce: "Arrrr, I just plundered 20 copies of Miss Congeniality 2." Hardly the toughest kids on the block, then, and when their antics start to effect our own enjoyment of games, it's probably time to start making them walk the plank. But what happens when copy protection starts causing problems for legit gamers?

MONKEY DO
There was a time when life was far more simple, says Ron Gilbert, creator of LucasArts classics like The Secret Of Monkey Island. "Back in the olden days, we didn't have high-tech copy protection solutions, so we had to resort to low-tech ideas.

Because the copy protection wasn't hidden - as it is today - it gave us the chance to be a little creative." Creative and fun. Ye olde PC games politely asked you to refer to the manual in order to prove your credentials. In Frontier: Elite II, sci-fi cops asked the player to: "Please enter the first letter of word X, row Y on page Z." An incorrect entry booted the player out, but at least it played an integral part of the game.

Manuals were like Bibles in those days. King's Quest III demanded spell recipes, Conquests Of Camelot looked for answers to riddles, while Leisure Suit Larry asked you to seek out ladies' numbers.

Gilbert continues: "In Maniac Mansion, there's a security door that leads to the second floor of the mansion and it requires a code. The player looked up the code in a small book that accompanied the game. The book was themed like a real security codebook. If you got the code wrong, it triggered an alarm and the nuclear reactor started to melt down. If you didn't get it right after a few minutes, the mansion would blow up and the game would be over."

Gilbert's invention worked a treat - even if you didn't have the codebook, you could still play a quarter of the game, so it functioned perfectly as a demo. The Secret Of Monkey Island sold with a cardboard rotating pirate wheel that revealed numbers when spun, which in turn validated the player. "It's hard to imagine these systems working today. If you created Monkey Island's code wheel, someone would build a Flash version and put it online within ten minutes of the game's release," says Gilbert.

LOCK DOWN?
Not all early copy protection was so lovable. Copy protection mechanism Lenslok was meant to reveal codes displayed on the monitor, but on some screens this fancy piece of plastic just revealed an abstract mush. Regardless, peripheral protection didn't last long - a few years later, PC games began demanding registration keys. "I guess copy protection was so abused in the past that a lot of the big-hitting companies decided to toughen up and others followed suit," says Jon Hare. "I'm sure EA wouldn't be as casual about a 90% piracy rate as we used to be. And who can blame them?"

Games now employ Fort Knox-levels of security. SafeDisc, which provides basic copy protection for games like Battlefield 2, now features an advanced software development kit. Dan Gamble, SafeDisc PR, explains: "The game code becomes aware of a copy and changes its behaviour. Imagine a copied game that allows you to get to level three, but then removes the exit door to level four. Or a copied game that decides that you can never replenish your character's energy - or one that would remove all the best weapons from use..."

Bloody annoying, but a wet raspberry in the face of pirates who thought they'd got away with it. However, other modern forms of copy protection are massive bones of contention. Take StarForce, security software behind games like LMA Manager 2007. StarForce drivers have been accused of causing system instability, computer crashes and probably the war in Iraq too. Does StarForce's trail of lawsuit complaints and furious gamers suggest that the Eye of Sauron is on copy protection providers?

FROM RUSSIA WITH LOVE
Dmitry Guseff, PR manager in StarForce's Moscow base, argues not. "Lots of programs run on computers (at the same time), and many of them may interact with protection, like optical drive emulators or optical disc burning programs. StarForce achieved Microsoft Certified Partner Level and also became Intel Software Partner. Our products also smoothly passed Windows Vista 32/64-bit compatibility testing programs. Bottom line, we're just like any other well-reputed software protection company and as such consider these allegations false."

In the face of controversy, and in an effort to seek new ways to protect their products, some games publishers are forgoing draconian copy protection in favour of luring legit customers with free updates. Meanwhile, content delivery systems like Steam have been successful in reducing piracy, although they're not without criticism - one dodgy server or a botched code is all it takes to ruin your jollies.

Short of shop owners threatening you with a shotgun at point of purchase, copy protection isn't going away any time soon. These days, it's just another necessary evil, reckons Ron Gilbert.

"My view of copy protection in games (and music and movies) is that it should be there as a subtle reminder that, 'Hey! Don't give this away! Someone worked hard on it and needs to feed their family'. However, it should be breakable so I can use the game/movie/music the way I need to. I see it much like a lock on a front door. It isn't keeping anyone out of the house if they really want to get in, but it's a reminder that if you don't live here, you're not welcome."

Source - http://www.computerandvideogames.com/article.php?id=170353

Makes quite interesting reading.
 
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