Games with deformable terrain

WHAT!!! said:
same here but on PS2 and i would get annoyed as we did'nt finish our tunnel loads of times as it would stop allowing us to dig furthe :mad:

yeh i had it for PS2 also, was a pain when that happened. But was the most fun i have had in a while lol ..easily pleased
 
One of the closest i can think of, although not technically deformable and just some clever graphics tricks, is FEAR and FEARCombat. It's not actually deformed, it's just parallax-mapping and bump-mapping in a really clever way. It looks like it's deformed, but it doesn't really deform it.

However, if BLACK was on PC, that would be the best one for it since that is actually destructable. I wonder if the PS2 emulators support it yet.
 
They promised this kind of thing years ago with doom2 but it never appeared. Apparently it causes a lot of problems with multiplayer. Ive heard it discussed by the makers of css and bf2 but they said it strained server bandwidth a lot
 
magic carpet had it :D

only thing you couldnt deface was yours and opposing castles, well you could but they would just build themselves back up again
 
I made a thread on this sort of thing a while back. nothing since red faction and the 'geo-mod' have really taken off. Sort of thing like blowing holes in walls of buildings and all the physics required to do things like make full buildings crumble and fall down would be massive.

an advanced geo-mod type thing would be good enough though
 
Red Faction was awesome, I never knew about the destructable terrain feature until I witnessed it first time in the game, and I went "COOOOOOOOLLLLL".

The IR/Radar/whatever railgun that could see through walls was pretty nifty, too.

Seems to me that the physics required to do this stuff in realtime overwhelms current CPU's, especially when multiplayer elements are involved and the server has to make sure that all the clients are seeing the same thing. Will be interesting to see what Crysis will offer.

edit: erm, i mean crysis not farcry
 
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why dont they use the geo-mod in all games? red faction is quite a few years old now so i would have thought some game would have had the same sort of thing
 
I played through Red Faction fairly recently (less than 6 months ago) and while it's an OK game the whole geo-mod thing seemed a bit overhyped to me. Some areas can be destroyed, some can't, yet there's no clear logic behind it. So essentially it's just down to how the level designers wanted it to be.
 
WHAT!!! said:
You can chop tree's down but i dont think you can blow holes in walls or the floor

As far as i know the only thing that isn't destructable in crysis is the land its self. Everything that should break if you shoot at it, does, and most things will blow up if you used an explosive (maybe apart from some walls). Pretty sure almost any object you can interact with, may it be push it over, pick it up, blow it up etc :p

I've seen videos of very large shacks/walls etc being blown up
 
alexisonfire said:
As far as i know the only thing that isn't destructable in crysis is the land its self.
Actually even Far Cry has deformable terrain, but you need Graphics maxed and to be nade'ing the right type of ground to see it properly...
 
In FEAR stuff is slightly deformable, for example if u shoot the concrete walls then you do get bits of concrete flying everywhere and im sure theres other things deformable in it to :)
 
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