The thing that gets me with most of these technologies and the way they are added into the games be it AMD or NVidia, is the way that if it doesn't quite work well enough or takes too much of a hit performance wise for too little visual benefit, is that it become NVidia's or AMD fault.
This is of course rubbish, but most people don't see it that way.
You think that in those screen shots above, the coders are modelling Lara and they just say and TressFX do the hair and out pops the hair just like that. No of course not, there are loads of parameters for the coders to tweak and different options for them to use and yet every time it doesn't work as we the public might like it too it is the GPU vendor and not the developer that is at fault.
This is of course rubbish, but most people don't see it that way.
You think that in those screen shots above, the coders are modelling Lara and they just say and TressFX do the hair and out pops the hair just like that. No of course not, there are loads of parameters for the coders to tweak and different options for them to use and yet every time it doesn't work as we the public might like it too it is the GPU vendor and not the developer that is at fault.







