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GameWorks and TreeFX we testing these Wrong!

See again you not getting what am saying so until you understand I would not bother replaying.

Does TressFX add something over no TressFX? Yes is they a difference? Yes

Does god rays add something over what we already have had? No

To you maybe, but it looks awsome in fo4.
 
To you maybe, but it looks awsome in fo4.

See interactive screenshot posted in OP from nvidia they is nothing in it from ultra to low, yet the performance is shocking.
Not tell me the truth is the trade of really worth it? Lol

Is the trade off worth it on tomb raider with TressFX? Yes Does it look much different over having it switched off? Yes again.

This isn't me just sticking up for amd either I know you would think I am. I have already stated that I like Physx been a fan for years of the tech.
 
Genuinely I want to see these techs pushed and don't take this the wrong way anyone please but if you don't have a machine capable of running things from TressFX to PhysX, deal with it! I want both Nvidia and AMD viaing for my money by putting more attention to detail.

Nail on the head right there! ;)
 
TressFX is free to use, source code is free to download, it is free to be implemented in any game, devs are free to change the code as they like when they implement it.

Gameworks is not free to use, the source code is basically hidden, you aren't free to modify or distribute modified/improved versions of it.

AMD gave devs a piece of software, an idea and a starting point to do with as they choose, Nvidia is trying to gain control, the latter is bad, the former is useful if devs want to use it.

The main issue with god rays is, and I've already found this in some inside locations, is that god rays are awfully done. One window had light leaking through and the entire scene basically blurs out. It's like walking into a bright room but your eyes not adjusting to the brightness. The Far Cry 4 picture looks frankly washed out and useless.

You can also see from the fallout 4 picture how this massive performance sapping god rays for ultra realism in the lighting... isn't even realistic. Look where the sun is compared to where a lot of those rays are falling. It's providing an irritating indoor overly bright washed out effect and outside it's very unrealistic in multiple areas. "We need huge power to give you realistic physics effects.... please ignore when they aren't realistic as we can't really explain that one, thanks, Nvidia".

I was under the impression that GameWorks were free but you needed a licence in order to get access to the source code. But the source code is available to the developer. I thought I also read that developers could submit changes back to Nvidia to be included into the GameWorks library.

See interactive screenshot posted in OP from nvidia they is nothing in it from ultra to low, yet the performance is shocking.
Not tell me the truth is the trade of really worth it? Lol

Is the trade off worth it on tomb raider with TressFX? Yes Does it look much different over having it switched off? Yes again.

This isn't me just sticking up for amd either I know you would think I am. I have already stated that I like Physx been a fan for years of the tech.

The comparison of Ultra God Rays compared to no God Rays is noticeable in my book. For the hair in Tomb Raider you're comparing the effect off to the effect on, but for God Rays you're comparing the effect on to the effect on (different settings). Feels a little apples and oranges comparison to me.
TressFX hair on loses ~30% compared to off. God Rays on (low) loses, what, 8%?

I will say I'm not a fan of the God Rays effect in any game I've seen it in, but I can't say I'd bother with the hair effects either (TressFX or HairWorks).
 
See interactive screenshot posted in OP from nvidia they is nothing in it from ultra to low, yet the performance is shocking.
Not tell me the truth is the trade of really worth it? Lol

Is the trade off worth it on tomb raider with TressFX? Yes Does it look much different over having it switched off? Yes again.

This isn't me just sticking up for amd either I know you would think I am. I have already stated that I like Physx been a fan for years of the tech.

I use medium and it looks awesome, Still plays smoothly too so like I said, For me personally it looks nice and runs nice on my 780.

You saying tressfx is worth the performance hit is great for you and everyone that thinks the same.

Me saying God Rays look good on medium in fallout 4 and the performance hit is worth it is great for me and everyone that thinks the same.

End of really, Debate away.
 
I was under the impression that GameWorks were free but you needed a licence in order to get access to the source code. But the source code is available to the developer. I thought I also read that developers could submit changes back to Nvidia to be included into the GameWorks library.

Gameworks requires a licence full stop, there is a cheaper licence option that gives black box solution. Initially that was the only option available, after being called on how dodgy that is Nvidia said they would now offer a full source code using option for a higher price.... they price was not disclosed, they won't tell anyone.

IE it screams to anyone that when called on their not offering source code at all they made a version available priced at a level that no one would ever buy it but that they could simply point to and say it's available.

Hey game dev, this black box version costs £1000 for your game, this source code version costs £26million, you're entirely free to choose whichever you want. Who knows maybe they did price the source code version sensibly, if they did why did they not disclose the cost and why is it not widely used if it's cheap and easily available?
 
Gameworks requires a licence full stop, there is a cheaper licence option that gives black box solution. Initially that was the only option available, after being called on how dodgy that is Nvidia said they would now offer a full source code using option for a higher price.... they price was not disclosed, they won't tell anyone.

IE it screams to anyone that when called on their not offering source code at all they made a version available priced at a level that no one would ever buy it but that they could simply point to and say it's available.

Hey game dev, this black box version costs £1000 for your game, this source code version costs £26million, you're entirely free to choose whichever you want. Who knows maybe they did price the source code version sensibly, if they did why did they not disclose the cost and why is it not widely used if it's cheap and easily available?
I highly doubt that Nvidia charges a single dime for their Gameworks libraries. They simply approve certain developers for participation and work with them on whatever they want to actually use. Probably under a NDA in terms of publishing the specifics of how any of the effects work.

The partnership usually involves Nvidia spending money to promote the game themselves along with the publisher, giving them both exposure.
 
Gameworks requires a licence full stop, there is a cheaper licence option that gives black box solution. Initially that was the only option available, after being called on how dodgy that is Nvidia said they would now offer a full source code using option for a higher price.... they price was not disclosed, they won't tell anyone.

IE it screams to anyone that when called on their not offering source code at all they made a version available priced at a level that no one would ever buy it but that they could simply point to and say it's available.

Hey game dev, this black box version costs £1000 for your game, this source code version costs £26million, you're entirely free to choose whichever you want. Who knows maybe they did price the source code version sensibly, if they did why did they not disclose the cost and why is it not widely used if it's cheap and easily available?

Nvidia's site says:
Many NVIDIA GameWorks components including tools, samples and binaries are freely available to all developers.
https://developer.nvidia.com/what-is-gameworks

That makes it sound like you have to register but a number of GameWorks effects are free.
 
Well ive just got this game well downloaded not played yet cos im on my way to work (gaveyard shifts pffft)
But I will give my experience with godrays. From pics there looks hardly much difference from low to high so ill see performance impact and see which ill leave it on. You can tell the difference with low and no Godrays but in pics looks only like its adding a small amount of detail to the game but this is my impression from pics. So ill see if its worth havin on or not. I prefer smoother gameplay to demanding effects that only add a little to the game. So this will be my underlying reasoning to which I choose. To people Qqing you can disable godrays in the ini file right?
Then do it if you dont like it! Thats all I wanted if gameworks was added, ability to turn that off if I dnt like it as long as it still dosnt harm performance!
 
Arnt contract phones freely availible to consumers?? You dont have to pay for the phone, well most its the contract you pay. Id be skeptical of the useage of the word freely lol

I can download and use GameWorks just by registering and no cost at all. My latest email informed me of GameWorks VR tech.
 
I can download and use GameWorks just by registering and no cost at all. My latest email informed me of GameWorks VR tech.

This I didn't know! Is this the latest gameworks? And which is it the "black box" version im assumin as source code must have licencing fees. Still don't know.
 
TressFX is free to use, source code is free to download, it is free to be implemented in any game, devs are free to change the code as they like when they implement it.

Gameworks is not free to use, the source code is basically hidden, you aren't free to modify or distribute modified/improved versions of it.


Wrong.Gamesworks is free to use, the source code is available if a developer wants it and needs it, but more importantly if the library doesn't work n the way that a developer wants then they can request nvidia to make modifications and nvidia incorporate those changes into the library for everyone to use. Somewhere there is a good video explaining this process with an interview with the some developers, they wanted changes ot hair works, Nvidia made the changes and now everyone can make use of those improvements, and the developer doesn't have to waste time getting used to 3rd party code which can take months to fully figure out. If you get the source code you are free to modify it in anyway you want.

The only thing you say that is true is that a developer's own modifications can not be freely distributed to other developers, and quite rightly. All licenses has to go through Nvidia so Nvidia can keep control over quality.

And then in the real world, what develop is going to make significant improvements to a library and then freely give that code to a competing developer? That is why nvidia prefer to work with the developer to improve the library to satisfy customer needs, those improvements can then be shared to any other developer and then there is no legal issues since nvidia retains copyright for the extensions.


Open Source can be nice but it is by no means always the best. In fact almost always open source solutions are distinctly inferior. I try to use open source libraries when ice an but they are often hopelessly document, buggy with no one really caring to fix the bugs and badly performing.
 
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