Perhaps we are approaching the limits now of the keyboard/mouse combo and most genres are exhausted.
We need something radical tbh and I dare say this but only the Wii has bought something new to table in a longtime.
control method is just that. It doesn't make storys better, or graphics nicer or interactivity in the game more complete. Its a control method and thats it. Sure its new, but once you get used to the controls at that point there is zero difference. The same crap story won't be more interesting on different controls.
Meh, its a cliche but fairly true. TO many games are dull because of lacklustre or completely missing plot, boring characters and lack of gameplay. Every single major title I've enjoyed has an incredibly well developed plot that makes you feel like you are actually achieving something while playing. Mass Effect is probably the best recently, just a superb story. Its pretty but nothing hugely amazing graphically, its ok combat but nothing amazing again. THe thing that pulls you in and makes you want to play is the story.
The trouble is by and large, that pick up and play style console made games don't benefit from massively deep story so at the moment we are seeing a distinct lack of indepth games. Hopefully things like ALan Wake will be great and have a good story. Massive shame that the new star wars game is console only but simply by using an existing known story you kind of tap into a heck of a lot of story without needing to do much at all. Of course it could still suck, badly, but having such a detailed in depth background is often whats missing in other games with weak stories.
RAndom game you go and fight up against the "evil bad side" and thats all they tell you and it seems rather dull, are they really evil, is there any backstory is there any emotion being generated to make you want one side or the other to win. Same basic story set with a backdrop to Starwars and suddenly, with zero extra effort, you know exactly which side you want to win. You're fighting to save hero's you want to save before the game was even made. Mass Effect essentially had to pump in all that extra backstory which takes a heck of a lot of effort, writing and time and most companies just don't want to bother, but it makes all the difference.